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利きを持つ局面 More...
#include <numEffectState.h>
Public Member Functions | |
NumEffectState (const SimpleState &st=SimpleState(HIRATE)) | |
~NumEffectState () | |
void | copyFrom (const NumEffectState &src) |
主要部分を高速にコピーする. | |
void | copyFrom (const SimpleState &src) |
bool | isConsistent (bool showError=true) const |
bool | isConsistent (const NumEffectState &prev, Move moved, bool show_error=true) const |
局面更新に関する一貫性をテスト | |
void | showEffect (std::ostream &os) const |
const PieceMask & | piecesOnBoard (Player p) const |
const PieceMask | promotedPieces () const |
const PieceMask | pin (Player king) const |
const PieceMask | checkShadow (Player attack) const |
attack の駒で動くと開き王手になる可能性がある集合 | |
PieceMask | pinOrOpen (Player king) const |
uint64_t | Iking8Info (Player king) const |
const checkmate::King8Info | king8Info (Player king) const |
bool | inCheck (Player P) const |
Pの玉が王手状態 | |
bool | inCheck () const |
手番の玉が王手状態 | |
bool | inUnblockableCheck (Player target) const |
target の王に合駒可能でない王手がかかっているかどうか. | |
const EffectedNumTable & | longEffectNumTable () const |
const PieceMask | effectedMask (Player pl) const |
pl からの利きが(1つ以上)ある駒一覧 | |
const PieceMask | effectedChanged (Player pl) const |
前の指手でeffectedMask(pl)が変化したか. | |
bool | hasChangedEffects () const |
const BoardMask | changedEffects (Player pl) const |
const BoardMask | changedEffects () const |
const NumBitmapEffect | changedPieces () const |
template<Ptype PTYPE> | |
bool | longEffectChanged () const |
template<Ptype PTYPE> | |
bool | anyEffectChanged () const |
const Piece | findThreatenedPiece (Player P) const |
取られそうなPの駒で価値が最大のもの | |
bool | isOnBoardNum (int num) const |
Square | mobilityOf (Direction d, int num) const |
Square | mobilityOf (Direction d, Piece p) const |
Square | kingMobilityAbs (Player p, Direction d) const |
Square | kingMobilityOfPlayer (Player p, Direction d) const |
玉がd方向にどこまで動けるかを返す | |
template<Player P> | |
Direction | pinnedDir (Piece p) const |
pinされた駒がPのKingから見てどの方向か? Pから見たdirectionを返す | |
Direction | pinnedDir (Piece p) const |
template<Player P> | |
bool | pinnedCanMoveTo (Piece p, Square to) const |
pinされた駒pがtoに動けるか? pinに関係がなければtoへ動けるという前提 | |
bool | pinnedCanMoveTo (Piece p, Square to) const |
template<Player P> | |
Piece | pinAttacker (Piece pinned) const |
Pのpinされた駒から,そのpinの原因となっている長い利きを持つ駒を得る. | |
Piece | pinAttacker (Piece pinned) const |
const NumBitmapEffect | effectSetAt (Square sq) const |
int | countEffect (Player player, Square target) const |
利きの数を数える. | |
int | countEffect (Player player, Square target, PieceMask pins) const |
利きの数を数える. | |
template<Ptype PTYPE> | |
const mask_t | allEffectAt (Player P, Square target) const |
const mask_t | allEffectAt (Player P, Ptype ptype, Square target) const |
template<Ptype PTYPE> | |
const mask_t | longEffectAt (Square target) const |
template<Ptype PTYPE> | |
const mask_t | longEffectAt (Square target, Player owner) const |
const mask_t | longEffectAt (Square target) const |
const mask_t | longEffectAt (Square target, Player owner) const |
template<Player P> | |
bool | hasEffectAt (Square target) const |
対象とするマスにあるプレイヤーの利きがあるかどうか. | |
bool | hasEffectAt (Player player, Square target) const |
対象とするマスにあるプレイヤーの利きがあるかどうか. | |
template<Ptype PTYPE> | |
bool | hasLongEffectAt (Player P, Square to) const |
あるマスにPTYPEの長い利きがあるかどうか. | |
template<Ptype PTYPE> | |
bool | hasEffectByPtype (Player attack, Square target) const |
target に ptype の利きがあるか? 成不成を区別しない | |
template<Ptype PTYPE> | |
bool | hasEffectByPtypeStrict (Player attack, Square target) const |
target に ptype の利きがあるか? 成不成を区別 | |
template<Direction Dir, Player P> | |
bool | hasEffectInDirection (Square to) const |
あるマスにあるDirectionでの長い利きがあるかどうか. | |
bool | hasEffectNotBy (Player player, Piece piece, Square target) const |
対象とするマスにあるプレイヤーの(ただしある駒以外)利きがあるかどうか. | |
bool | hasEffectByNotPinnedAndKing (Player pl, Square target) const |
{pinされている駒, 玉以外}からの利きがある. | |
bool | hasEffectByNotPinned (Player pl, Square target) const |
pinされている駒以外からの利きがある. | |
bool | hasMultipleEffectAt (Player player, Square target) const |
二つ以上の駒から利きがある. | |
bool | hasEffectByPiece (Piece attack, Square target) const |
駒attack が target に利きを持つか (旧hasEffectToと統合) | |
bool | hasEffectIf (PtypeO ptypeo, Square attacker, Square target) const |
attackerにptypeoの駒がいると仮定した場合にtargetに利きがあるかどうか を stateをupdateしないで確かめる. | |
template<Player P> | |
bool | hasEffectByWithRemove (Square target, Square removed) const |
bool | hasEffectByWithRemove (Player player, Square target, Square removed) const |
template<Ptype PTYPE> | |
const Piece | findAttackAt (Player attack, Square target) const |
return a piece s.t. | |
template<Ptype PTYPE> | |
const Piece | findAttackAtStrict (Player attack, Square target) const |
const Piece | findLongAttackAt (Player owner, int piece, Direction d) const |
pieceのd方向から長い利きがある場合にその駒を返す。 | |
const Piece | findLongAttackAt (Player owner, Piece piece, Direction d) const |
const Piece | findLongAttackAt (Piece piece, Direction d) const |
const Piece | findLongAttackAt (Square square, Direction d) const |
const Piece | selectCheapPiece (PieceMask effect) const |
利きの中から安そうな駒を選ぶ | |
const Piece | findCheapAttack (Player P, Square square) const |
const Piece | findCheapAttackNotBy (Player P, Square square, const PieceMask &ignore) const |
const Piece | findAttackNotBy (Player P, Square square, const PieceMask &ignore) const |
template<Player P> | |
bool | findCheckPiece (Piece &attack_piece) const |
王手駒を探す | |
bool | hasEffectAt (Player P, Square target, Piece &attackerPiece) const |
template<Player P> | |
bool | hasEffectAt (Square target, Piece &attackerPiece) const |
bool | isSafeMove (Move move) const |
bool | isCheck (Move move) const |
bool | isPawnDropCheckmate (Move move) const |
bool | isDirectCheck (Move move) const |
bool | isOpenCheck (Move move) const |
template<bool show_error> | |
bool | isAlmostValidMove (Move move) const |
合法手かどうかを簡単に検査する.局面に依存するチェックのみ. ルール上指せない手である可能性がある場合は,isValidMove を用いる. | |
bool | isAlmostValidMove (Move move, bool show_error=true) const |
void | generateLegal (MoveVector &) const |
全ての合法手を生成する. | |
void | generateWithFullUnpromotions (MoveVector &) const |
打歩詰め絡み以外では有利にはならない手も含め, 全ての合法手を生成す る(Move::ignoredUnpromoteも生成する). | |
void | generateAllUnsafe (MoveVector &) const |
自殺を含めてすべての手を生成 | |
void | makeMove (Move move) |
void | makeMovePass () |
template<class Function > | |
void | makeUnmakePass (Function &f) |
template<class Function > | |
void | makeUnmakeMove (Move move, Function &f) |
template<Player P, class Function > | |
void | makeUnmakeMove (Player2Type< P > player, Move move, Function &f) |
bool | wasCheckEvasion (Move last_move) const |
template<Player P, Ptype T, typename F > | |
void | forEachOnBoard (F &func) const |
T は isBasic でなくても動くが unpromote(T) の結果と同じ. | |
template<Player P, Ptype T, typename F > | |
void | forEachOnBoardPtypeStrict (F &func) const |
T の成不成を区別 | |
template<Player P, class Action > | |
void | forEachEffect (Square sq, Action &action) const |
sq への利きを持つ各駒に関して処理を行う. | |
template<Player P, class Action > | |
void | forEachEffect (Square sq, Action &action, const PieceMask &pin) const |
sq にある駒を取る move を生成して action の member を呼び出す. | |
template<Player P, class Action > | |
void | forEachEffectNotBy (Square sq, Piece piece, Action &action) const |
sq に移動する move を生成して action の member を呼び出す | |
template<Player P, Ptype Type, class Action > | |
void | forEachEffectOfPiece (Square pieceSquare, Action &action) const |
pieceSquareにある駒によって利きを受けるすべてのsquare (空白含む)について actionを実行する | |
template<class Action > | |
void | forEachEffectOfPiece (Piece piece, Action &action) const |
template<class Function , bool InterestEmpty> | |
void | forEachEffectOfPtypeO (Square, PtypeO, Function &f) const |
PtypeO が Square にいると仮定した時にの利きを列挙. | |
template<Player P, class Function , bool InterestEmpty> | |
void | forEachEffectOfPtypeO (Square, Ptype, Function &f) const |
template<Player P> | |
Piece | safeCaptureNotByKing (Square target, Piece king) const |
玉の素抜きなしに合法手でtargetに移動可能かを判定 | |
Piece | safeCaptureNotByKing (Player P, Square target) const |
template<class Action > | |
void | forEachEffect (Player P, Square pos, Action &a) const |
forEachEffect の Player のtemplate 引数を通常の引数にしたバージョン | |
void | findEffect (Player P, Square target, PieceVector &out) const |
target に利きのあるPieceをoutに格納する | |
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SimpleState () | |
SimpleState (Handicap h) | |
virtual | ~SimpleState () |
void | init () |
盤面が空の状態に初期化 | |
void | init (Handicap h) |
ハンディに応じた初期状態に初期化 | |
void | initPawnMask () |
const Piece | pieceOf (int num) const |
void | setPieceOf (int num, Piece p) |
template<Player P> | |
const Piece | kingPiece () const |
const Piece | kingPiece (Player P) const |
template<Player P> | |
Square | kingSquare () const |
Square | kingSquare (Player player) const |
template<Ptype PTYPE> | |
const Piece | nth (int n) const |
unpromote(PTYPE)のn番目の駒を帰す. | |
void | setBoard (Square sq, Piece piece) |
const PieceMask & | standMask (Player p) const |
const PieceMask & | usedMask () const |
bool | isOffBoard (int num) const |
void | clearPawn (Player pl, Square sq) |
(internal) | |
void | setPawn (Player pl, Square sq) |
(internal) | |
bool | isPawnMaskSet (Player player, int x) const |
template<Player P> | |
bool | isPawnMaskSet (int x) const |
bool | canDropPawnTo (Player player, int x) const |
xの筋に歩を打てる | |
void | setPiece (Player player, Square sq, Ptype ptype) |
void | setPieceAll (Player player) |
const Piece | pieceAt (Square sq) const |
const Piece | operator[] (Square sq) const |
const Piece * | getPiecePtr (Square sq) const |
const Piece | pieceOnBoard (Square sq) const |
bool | isOnBoard (int num) const |
int | countPiecesOnStand (Player pl, Ptype ptype) const |
持駒の枚数を数える | |
template<Ptype Type> | |
int | countPiecesOnStand (Player pl) const |
後方互換 | |
bool | hasPieceOnStand (Player player, Ptype ptype) const |
template<Ptype T> | |
bool | hasPieceOnStand (Player P) const |
Piece | nextPiece (Square cur, Offset diff) const |
diff方向にあるPiece を求める. | |
void | setTurn (Player player) |
Player | turn () const |
void | changeTurn () |
手番を変更する | |
bool | isConsistent (bool show_error=true) const |
template<bool show_error> | |
bool | isAlmostValidMove (Move move) const |
エラー表示をするかどうかをtemplateパラメータにした高速化版 | |
bool | isAlmostValidMove (Move move, bool show_error=true) const |
合法手かどうかを簡単に検査する.局面に依存するチェックのみ. ルール上指せない手である可能性がある場合は,isValidMove を用いる. | |
bool | isValidMove (Move move, bool show_error=true) const |
合法手かどうかを検査する. isValidMoveByRule, isAlmostValidMove をおこなう. 玉の素抜きや王手を防いでいるか, 千日手,打歩詰かどうかは検査しない. | |
bool | isEmptyBetween (Square from, Square to, Offset offset, bool pieceExistsAtTo=false) const |
bool | isEmptyBetween (Square from, Square to, bool noSpaceAtTo=false) const |
bool | dump () const |
dump: 自分を cerr に表示する。abort 前などにデバッグに使う | |
const SimpleState | emulateCapture (Piece from, Player new_owner) const |
from で表現されたPieceをnew_ownerの持駒にした局面を作る. | |
const SimpleState | emulateHandPiece (Player from, Player to, Ptype ptype) const |
from からto に ptypeの持駒を一枚渡した局面を作る. | |
const SimpleState | rotate180 () const |
const SimpleState | flipHorizontal () const |
Private Types | |
typedef NumEffectState | state_t |
Private Member Functions | |
template<Player P, class Action > | |
void | forEachEffect (const PieceMask &pieces, Square sq, Action &action) const |
template<Player P, Ptype Type, class Action , Direction Dir> | |
void | forEachEffectOfPieceDir (Square, Action &, Int2Type< false >) const |
template<Player P, Ptype Type, class Action , Direction Dir> | |
void | forEachEffectOfPieceDir (Square pieceSquare, Action &action, Int2Type< true >) const |
template<Player P, Ptype Type, class Action , Direction Dir> | |
void | forEachEffectOfPieceDir (Square pieceSquare, Action &action) const |
template<Player P, Ptype Type, class Action , Direction Dir> | |
void | forEachEffectOfPieceLongDir (Square, Action &, Int2Type< false >) const |
template<Player P, Ptype Type, class Action , Direction Dir> | |
void | forEachEffectOfPieceLongDir (Square pieceSquare, Action &action, Int2Type< true >) const |
template<Player P, Ptype Type, class Action , Direction Dir> | |
void | forEachEffectOfPieceLongDir (Square pieceSquare, Action &action) const |
void | doSimpleMove (Square from, Square to, int promoteMask) |
void | doDropMove (Square to, Ptype ptype) |
void | doCaptureMove (Square from, Square to, Piece target, int promoteMask) |
template<Player P, class Function > | |
void | doUndoSimpleMove (Player2Type< P > player, Square from, Square to, int promoteMask, Function &func) |
template<Player P> | |
void | prologueSimple (Player2Type< P >, Square from, Square to, int promoteMask, Piece &oldPiece, int &num, PtypeO &oldPtypeO, PtypeO &new_ptypeo, CArray< PieceMask, 2 > &pin_or_open_backup, KingMobility &king_mobility_backup, PieceMask &promoted_backup, CArray< PieceMask, 2 > &effected_mask_backup, CArray< PieceMask, 2 > &effected_changed_mask_backup, CArray< uint64_t, 2 > &king8infos_backup, MobilityTable &mobility_backup) |
void | epilogueSimple (Square from, Square to, Piece oldPiece, int num, PtypeO oldPtypeO, PtypeO newPtypeO, const CArray< PieceMask, 2 > &pin_or_open_backup, const KingMobility &king_mobility_backup, const PieceMask &promoted_backup, const CArray< PieceMask, 2 > &effected_mask_backup, const CArray< PieceMask, 2 > &effected_changed_mask_backup, const CArray< uint64_t, 2 > &king8infos_backup, const MobilityTable &mobility_backup) |
template<Player P, class Function > | |
void | doUndoDropMove (Player2Type< P > player, Square to, Ptype ptype, Function &func) |
template<Player P> | |
void | prologueDrop (Player2Type< P >, Square to, Ptype ptype, Piece &oldPiece, int &num, PtypeO &ptypeO, int &numIndex, mask_t &numMask, CArray< PieceMask, 2 > &pin_or_open_backup, KingMobility &king_mobility_backup, CArray< PieceMask, 2 > &effected_mask_backup, CArray< PieceMask, 2 > &effected_changed_mask_backup, CArray< uint64_t, 2 > &king8infos_backup, MobilityTable &mobility_backup) |
template<Player P> | |
void | epilogueDrop (Player2Type< P >, Square to, Ptype ptype, Piece oldPiece, int num, PtypeO ptypeO, int numIndex, mask_t numMask, const CArray< PieceMask, 2 > &pin_or_open_backup, const KingMobility &king_mobility_backup, const CArray< PieceMask, 2 > &effected_mask_backup, const CArray< PieceMask, 2 > &effected_changed_mask_backup, const CArray< uint64_t, 2 > &king8infos_backup, const MobilityTable &mobility_backup) |
template<Player P, class Function > | |
void | doUndoCaptureMove (Player2Type< P > player, Square from, Square to, Piece target, int promoteMask, Function &func) |
template<Player P> | |
void | prologueCapture (Player2Type< P >, Square from, Square to, Piece target, int promoteMask, Piece &oldPiece, PtypeO &oldPtypeO, PtypeO &capturePtypeO, PtypeO &new_ptypeo, int &num0, int &num1, int &num1Index, mask_t &num1Mask, CArray< PieceMask, 2 > &pin_or_open_backup, KingMobility &king_mobility_backup, PieceMask &promoted_backup, CArray< PieceMask, 2 > &effected_mask_backup, CArray< PieceMask, 2 > &effected_changed_mask_backup, CArray< uint64_t, 2 > &king8infos_backup, MobilityTable &mobility_backup) |
template<Player P> | |
void | epilogueCapture (Player2Type< P >, Square from, Square to, Piece target, Piece oldPiece, PtypeO oldPtypeO, PtypeO capturePtypeO, PtypeO newPtypeO, int num0, int num1, int num1Index, mask_t num1Mask, const CArray< PieceMask, 2 > &pin_or_open_backup, const KingMobility &king_mobility_backup, const PieceMask &promoted_backup, const CArray< PieceMask, 2 > &effected_mask_backup, const CArray< PieceMask, 2 > &effected_changed_mask_backup, const CArray< uint64_t, 2 > &king8infos_backup, const MobilityTable &mobility_backup) |
template<Direction DIR> | |
void | makePinOpenDir (Square target, PieceMask &pins, PieceMask const &onBoard, Player defense) |
void | recalcPinOpen (Square changed, Direction &lastDir, Player defense) |
PieceMask | makePinOpen (Square target, Player defense) |
void | makePinOpen (Player defense) |
template<Player P> | |
void | makeKing8Info () |
Private Attributes | |
effect::NumSimpleEffectTable | effects |
CArray< PieceMask, 2 > | pieces_onboard |
PieceMask | promoted |
成駒一覧 | |
CArray< PieceMask, 2 > | pin_or_open |
KingMobility | king_mobility |
CArray< uint64_t, 2 > | king8infos |
Friends | |
bool | operator== (const NumEffectState &st1, const NumEffectState &st2) |
駒番に依存した局面(インスタンス)比較をする. | |
Additional Inherited Members | |
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template<Ptype PTYPE> | |
static int | nthLimit () |
static bool | isValidMoveByRule (Move move, bool show_error) |
盤面以外の部分の反則のチェック | |
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static const bool | hasPawnMask =true |
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PieceMask & | standMask (Player p) |
template<bool show_error> | |
bool | isAlmostValidDrop (Move move) const |
template<bool show_error> | |
bool | testValidityOtherThanEffect (Move move) const |
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CArray< Piece, Square::SIZE > | board |
CArray< Piece, Piece::SIZE > | pieces |
全てのpieceが登録されている | |
CArray< PieceMask, 2 > | stand_mask |
CArray< BitXmask, 2 > | pawnMask |
CArray< CArray< char, PTYPE_SIZE-PTYPE_BASIC_MIN >, 2 > | stand_count |
Player | player_to_move |
手番 | |
PieceMask | used_mask |
利きを持つ局面
Definition at line 30 of file numEffectState.h.
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private |
Definition at line 44 of file numEffectState.h.
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explicit |
Definition at line 60 of file numEffectState.cc.
References osl::BLACK, osl::effect::NumSimpleEffectTable::effected_changed_mask, osl::effect::NumSimpleEffectTable::effected_mask, effects, hasEffectAt(), osl::indexToPlayer(), osl::Piece::isOnBoard(), osl::SimpleState::isOnBoard(), osl::Piece::isPromoted(), makePinOpen(), osl::Piece::owner(), osl::SimpleState::pieceOf(), pieces_onboard, promoted, osl::container::PieceMask64::resetAll(), osl::PieceMask::set(), osl::Piece::square(), and osl::WHITE.
osl::NumEffectState::~NumEffectState | ( | ) |
Definition at line 94 of file numEffectState.cc.
Definition at line 906 of file numEffectState.cc.
References osl::BISHOP, osl::GOLD, osl::KING, osl::KNIGHT, osl::LANCE, osl::PAWN, osl::PBISHOP, osl::PKNIGHT, osl::PLANCE, osl::PPAWN, osl::PROOK, osl::PSILVER, osl::ROOK, and osl::SILVER.
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inline |
Definition at line 293 of file numEffectState.h.
References effectSetAt(), and piecesOnBoard().
Referenced by osl::checkmate::OracleAdjust::attack(), and osl::ki2::show().
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inline |
Definition at line 159 of file numEffectState.h.
References changedPieces().
Referenced by osl::eval::ml::OpenMidEndingEval::updateSub().
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inline |
Definition at line 148 of file numEffectState.h.
References osl::BLACK, changedEffects(), and osl::WHITE.
Referenced by changedEffects().
Definition at line 144 of file numEffectState.h.
References osl::effect::NumSimpleEffectTable::changedEffects(), effects, and hasChangedEffects().
Referenced by osl::eval::ml::King25EmptySquareNoEffect::evalWithUpdate(), osl::eval::ml::King25EffectEachBoth::evalWithUpdate(), osl::eval::ml::KingXBlockedYBase::evalWithUpdateBang(), osl::eval::ml::King8EffectBase::evalWithUpdateCommon(), osl::eval::ml::King8EffectBase::evalWithUpdateCommon(), osl::progress::Effect5x3::update(), osl::progress::Effect5x3WithBonus::update(), osl::progress::Effect5x3d::update(), osl::progress::ml::NewProgress::updateMain(), osl::eval::ml::OpenMidEndingEval::updateSub(), and osl::progress::ml::NewProgress::updateSub().
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inline |
Definition at line 152 of file numEffectState.h.
References osl::effect::NumSimpleEffectTable::changedPieces(), and effects.
Referenced by anyEffectChanged(), and longEffectChanged().
attack の駒で動くと開き王手になる可能性がある集合
Definition at line 70 of file numEffectState.h.
References osl::alt(), piecesOnBoard(), and pin_or_open.
Referenced by osl::eval::ml::CheckShadowPtype::evalOne().
void osl::NumEffectState::copyFrom | ( | const NumEffectState & | src | ) |
主要部分を高速にコピーする.
盤の外はコピーされない
Definition at line 932 of file numEffectState.cc.
References osl::SimpleState::board, effects, osl::Square::index(), king8infos, king_mobility, osl::SimpleState::pawnMask, osl::SimpleState::pieces, pieces_onboard, pin_or_open, osl::SimpleState::player_to_move, promoted, osl::SimpleState::stand_count, osl::SimpleState::stand_mask, and osl::SimpleState::used_mask.
Referenced by osl::usi::parse().
void osl::NumEffectState::copyFrom | ( | const SimpleState & | src | ) |
Definition at line 1048 of file numEffectState.cc.
利きの数を数える.
targetが盤をはみ出してはいけない
Definition at line 266 of file numEffectState.h.
References osl::effect::NumBitmapEffect::countEffect(), effectSetAt(), and osl::Square::isOnBoard().
Referenced by osl::eval::ml::AttackMajorsInBase::addOne(), osl::move_probability::King5x5Ptype::addOne(), osl::move_probability::MoveInfo::adhocAdjustAttackCheckmateDefender(), osl::progress::Effect5x3WithBonus::attackEffect3(), osl::checkmate::attackProofCost(), osl::checkmate::CheckmateIfCapture::cannotCapture(), osl::move_probability::Feature::classifyEffect9(), osl::rating::CountEffect2::count(), osl::eval::ml::King25Effect::countEffectAndPieces(), osl::checkmate::ProofNumberTable::countLiberty(), osl::move_probability::CoverFork::defending(), osl::checkmate::CheckmateIfCapture::effectiveAttackCandidate0(), osl::eval::ml::King8Effect::effectState(), osl::eval::ml::King8EffectAll::effectState(), osl::eval::ml::King25EffectEach< Stage >::effectState(), osl::eval::ml::KnightHead::eval(), osl::eval::ml::Promotion37::evalOne(), osl::effect_util::SendOffSquare::find(), osl::move_probability::BlockLong::findAll(), osl::move_probability::StateInfo::findCheckmateDefender(), osl::eval::See::findEffectPieces(), osl::eval::See::findEffectPiecesAfterMove(), osl::rating::PinAttack::index(), osl::progress::Effect5x3d::makeProgress(), osl::progress::Effect5x3::makeProgressArea(), osl::rating::PinAttack::match(), osl::move_probability::LongRecapture::match(), osl::move_probability::CoverPawn::match(), osl::move_probability::AttackFromOpposingSliders::match(), osl::checkmate::King8Info::moveCandidateDir(), osl::effect_util::SendOffSquare::onlyOneSupport(), osl::eval::ml::King8EffectBase::MakeEffectStateSimple::operator()(), osl::eval::ml::King8EffectBase::MakeEffectStateDefense::operator()(), osl::progress::ml::NewProgress::progressOne(), and osl::progress::ml::NewProgress::promotion37One().
利きの数を数える.
targetが盤をはみ出してはいけない
pins | この駒の利きは数えない |
Definition at line 280 of file numEffectState.h.
References osl::container::PieceMask64::countBit(), osl::effect::NumBitmapEffect::countEffect(), effectSetAt(), and osl::Square::isOnBoard().
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Definition at line 259 of file numEffectState.cc.
References osl::alt(), osl::BLACK, osl::newPtypeO(), osl::PAWN, and osl::Piece::ptype().
Definition at line 292 of file numEffectState.cc.
References osl::BLACK, and osl::PAWN.
Definition at line 231 of file numEffectState.cc.
References osl::BLACK, and osl::newPtypeO().
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Definition at line 1125 of file numEffectState.h.
References osl::alt(), osl::newPtypeO(), osl::PAWN, and osl::Piece::ptype().
Referenced by makeUnmakeMove().
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Definition at line 1085 of file numEffectState.h.
References osl::PAWN.
Referenced by makeUnmakeMove().
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Definition at line 1041 of file numEffectState.h.
References osl::SimpleState::changeTurn(), osl::SimpleState::clearPawn(), epilogueSimple(), osl::newPtypeO(), prologueSimple(), and osl::SimpleState::setPawn().
Referenced by makeUnmakeMove().
前の指手でeffectedMask(pl)が変化したか.
取られた駒は現在の実装ではリストされないようだ.
Definition at line 137 of file numEffectState.h.
References osl::effect::NumSimpleEffectTable::effected_changed_mask, and effects.
Referenced by isConsistent(), and osl::eval::ml::NonPawnAttackedPtype::updateChanged().
pl からの利きが(1つ以上)ある駒一覧
Definition at line 130 of file numEffectState.h.
References osl::effect::NumSimpleEffectTable::effected_mask, and effects.
Referenced by osl::eval::ml::MajorCheckWithCapture::addOne(), osl::eval::ml::KnightFork::eval(), osl::eval::ml::NonPawnAttackedPtype::eval(), osl::eval::ml::NonPawnAttacked::eval(), osl::eval::ml::NonPawnAttackedPtypePair::evalOne(), osl::eval::ml::King25Effect3::evalOne(), osl::eval::ml::KnightFork::evalWithUpdate(), osl::eval::ml::KingPieceRelativeNoSupport::evalWithUpdate(), osl::eval::ml::NonPawnAttackedPtype::evalWithUpdateBang(), osl::eval::ml::NonPawnAttacked::evalWithUpdateBang(), osl::rating::ImmediateAddSupport::index(), isConsistent(), osl::move_probability::CoverFork::match(), osl::eval::ml::OpenMidEndingEval::OpenMidEndingEval(), osl::progress::ml::NewProgress::updateNonPawnAttackedPtypePairOne(), osl::progress::ml::NewProgress::updatePawnFacing(), and osl::eval::ml::OpenMidEndingEval::updateSub().
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Definition at line 258 of file numEffectState.h.
References effects, and osl::effect::NumSimpleEffectTable::effectSetAt().
Referenced by allEffectAt(), countEffect(), countEffect(), osl::eval::ml::King25Effect::countEffectAndPieces(), osl::checkmate::CheckmateIfCapture::effectiveAttackCandidate0(), osl::eval::ml::King25EffectEachBoth::effectStateIndex3(), osl::eval::ml::RookPromoteDefense::eval(), osl::eval::ml::NonPawnAttackedPtype::eval(), osl::eval::ml::King25EmptySquareNoEffect::evalOne(), osl::eval::ml::King25EmptySquareNoEffect::evalOne(), osl::eval::ml::King25Effect3::evalOne(), osl::eval::ml::NonPawnAttackedPtype::evalWithUpdateBang(), osl::move_probability::ToEffect::find(), findAttackNotBy(), findCheapAttack(), findCheapAttackNotBy(), forEachEffect(), forEachEffect(), forEachEffectNotBy(), osl::effect_util::AdditionalEffect::hasEffect(), hasEffectAt(), hasEffectAt(), hasEffectAt(), hasEffectByNotPinned(), hasEffectByNotPinnedAndKing(), hasEffectByPiece(), hasEffectInDirection(), hasEffectNotBy(), hasMultipleEffectAt(), isConsistent(), longEffectAt(), osl::progress::Effect5x3WithBonus::makeEffectMask(), osl::move_probability::ToEffectLong::match(), osl::progress::ml::NewProgress::updateAttack5x5PiecesAndState(), and osl::eval::ml::NonPawnAttackedPtype::updateChanged().
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Definition at line 625 of file numEffectState.cc.
References osl::alt(), osl::getPtype(), osl::newPtypeO(), osl::PTYPE_BASIC_MIN, and osl::unpromote().
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Definition at line 502 of file numEffectState.cc.
References osl::Piece::EMPTY(), and osl::PTYPE_BASIC_MIN.
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Definition at line 400 of file numEffectState.cc.
References osl::effect::NumBitmapEffect::Add, osl::Piece::EMPTY(), osl::newPtypeO(), and osl::effect::NumBitmapEffect::Sub.
Referenced by doUndoSimpleMove().
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return a piece s.t.
owner == attack, ptype == PTYPE, has effect on target. return Piece::EMPTY() otherwise
Definition at line 503 of file numEffectState.h.
References osl::Piece::EMPTY(), and osl::SimpleState::pieceOf().
Referenced by osl::checkmate::OracleAdjust::attack(), osl::rating::DefenseKing8::blocking(), osl::rating::Block::count(), and osl::rating::PatternBlock::find().
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Definition at line 511 of file numEffectState.h.
References osl::Piece::EMPTY(), osl::PieceMask::getMask(), osl::isPromoted(), osl::SimpleState::pieceOf(), and promoted.
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Definition at line 575 of file numEffectState.h.
References effectSetAt(), osl::Piece::EMPTY(), osl::SimpleState::pieceOf(), osl::SimpleState::pieces, and piecesOnBoard().
P | - 利きをつけている側のプレイヤ |
square | - 調査する場所 |
Definition at line 560 of file numEffectState.h.
References effectSetAt(), piecesOnBoard(), and selectCheapPiece().
Referenced by osl::eval::ml::AttackMajorsInBase::addOne(), osl::move_probability::MoveInfo::adhocAdjustBishopFork(), osl::move_probability::MoveInfo::adhocAdjustBreakThreatmate(), osl::move_probability::MoveInfo::adhocAdjustSlider(), osl::move_probability::CoverFork::defending(), osl::eval::ml::Promotion37::evalOne(), osl::move_probability::StateInfo::findCheckmateDefender(), osl::rating::PtypeAttackedGroup::findMatch(), osl::eval::ml::NonPawnAttackedPtypePair::index1(), osl::rating::PtypeAttacked::match(), osl::move_probability::LongRecapture::match(), osl::move_probability::EscapeThreatened::match(), osl::move_probability::AttackFromOpposingSliders::match(), osl::move_probability::FromEffect::match(), and osl::progress::ml::NewProgress::promotion37One().
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P | - 利きをつけている側のプレイヤ |
square | - 調査する場所 |
Definition at line 569 of file numEffectState.h.
References effectSetAt(), osl::SimpleState::pieces, piecesOnBoard(), and selectCheapPiece().
王手駒を探す
attack_piece | 一つの駒による王手の場合はattck_pieceにその駒を入れる 複数の駒による王手の場合はPiece::EMPTY()を入れる |
P(template) | 玉 |
Definition at line 593 of file numEffectState.h.
References osl::SimpleState::kingSquare().
void osl::NumEffectState::findEffect | ( | Player | P, |
Square | target, | ||
PieceVector & | out | ||
) | const |
target に利きのあるPieceをoutに格納する
Definition at line 1118 of file numEffectState.cc.
Referenced by osl::effect_util::AdditionalEffect::count(), osl::effect_util::ShadowEffect::count(), and osl::effect_util::AdditionalEffect::find().
Definition at line 542 of file numEffectState.h.
References findLongAttackAt(), osl::Piece::isPiece(), and osl::Piece::owner().
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pieceのd方向から長い利きがある場合にその駒を返す。
d | piece からみた向き |
Definition at line 526 of file numEffectState.h.
References osl::BLACK, osl::effect::NumSimpleEffectTable::effectedNumTable, effects, osl::Piece::EMPTY(), osl::EMPTY_NUM, osl::inverse(), and osl::SimpleState::pieceOf().
Referenced by findLongAttackAt(), findLongAttackAt(), and findLongAttackAt().
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Definition at line 536 of file numEffectState.h.
References findLongAttackAt(), osl::Piece::isPiece(), osl::Piece::number(), and osl::Piece::owner().
Definition at line 547 of file numEffectState.h.
References findLongAttackAt(), and osl::SimpleState::pieceOnBoard().
const osl::Piece osl::NumEffectState::findThreatenedPiece | ( | Player | P | ) | const |
取られそうなPの駒で価値が最大のもの
Definition at line 138 of file numEffectState.cc.
References osl::alt(), osl::PieceMask::clearBit(), osl::Piece::EMPTY(), osl::PieceMask::getMask(), osl::PieceTable::getPtypeOf(), osl::LANCE, osl::PAWN, osl::Piece_Table, and osl::PieceMask::selectBit().
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Definition at line 754 of file numEffectState.h.
References osl::SimpleState::pieceOf(), and osl::SimpleState::pieces.
Referenced by osl::eval::See::findEffectPieces(), and osl::eval::See::findEffectPiecesAfterMove().
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forEachEffect の Player のtemplate 引数を通常の引数にしたバージョン
P | 探す対象の駒の所有者 |
pos | に利きのある駒を探す |
Definition at line 888 of file numEffectState.h.
References osl::BLACK.
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sq への利きを持つ各駒に関して処理を行う.
action | たとえば AlwaysMoveAction |
Definition at line 784 of file numEffectState.h.
References effectSetAt(), and piecesOnBoard().
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sq にある駒を取る move を生成して action の member を呼び出す.
pin | 無視する駒 |
action | たとえば AlwaysMoveAction |
Definition at line 795 of file numEffectState.h.
References effectSetAt(), and piecesOnBoard().
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sq に移動する move を生成して action の member を呼び出す
action | たとえば AlwayMoveAction |
piece | これ以外の駒を使う |
Definition at line 808 of file numEffectState.h.
References effectSetAt(), osl::Piece::number(), osl::SimpleState::pieces, and piecesOnBoard().
void osl::NumEffectState::forEachEffectOfPiece | ( | Piece | piece, |
Action & | action | ||
) | const |
Definition at line 1186 of file numEffectState.h.
References osl::BISHOP, osl::BLACK, osl::GOLD, osl::KING, osl::KNIGHT, osl::LANCE, NEW_PTYPEO, osl::PAWN, osl::PBISHOP, osl::PKNIGHT, osl::PLANCE, osl::PPAWN, osl::PROOK, osl::PSILVER, osl::Piece::ptypeO(), osl::ROOK, osl::SILVER, osl::Piece::square(), and osl::WHITE.
void osl::NumEffectState::forEachEffectOfPiece | ( | Square | pieceSquare, |
Action & | action | ||
) | const |
pieceSquareにある駒によって利きを受けるすべてのsquare (空白含む)について actionを実行する
SimpleState より移植: ImmediateAddSupportがなければ消せる
Definition at line 1224 of file numEffectState.h.
Referenced by osl::rating::ImmediateAddSupport::index(), and osl::rating::ImmediateAddSupport::match().
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Definition at line 824 of file numEffectState.h.
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Definition at line 818 of file numEffectState.h.
References osl::SimpleState::pieceAt().
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Definition at line 816 of file numEffectState.h.
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Definition at line 841 of file numEffectState.h.
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Definition at line 830 of file numEffectState.h.
References osl::Offset::intValue(), osl::Piece::isEmpty(), and osl::SimpleState::pieceAt().
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Definition at line 828 of file numEffectState.h.
void osl::NumEffectState::forEachEffectOfPtypeO | ( | Square | , |
Ptype | , | ||
Function & | f | ||
) | const |
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T は isBasic でなくても動くが unpromote(T) の結果と同じ.
Definition at line 727 of file numEffectState.h.
References osl::SimpleState::pieceOf(), and piecesOnBoard().
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T の成不成を区別
Definition at line 739 of file numEffectState.h.
References osl::PieceMask::getMask(), osl::isPromoted(), osl::SimpleState::pieceOf(), piecesOnBoard(), and promoted.
void osl::NumEffectState::generateAllUnsafe | ( | MoveVector & | out | ) | const |
自殺を含めてすべての手を生成
Definition at line 1081 of file numEffectState.cc.
References osl::move_generator::AllMoves< Action >::generate().
void osl::NumEffectState::generateLegal | ( | MoveVector & | moves | ) | const |
全ての合法手を生成する.
玉の素抜きや打歩詰の確認をする. ただし, 打歩詰め絡み以外では有利にはならない手 (Move::ignoredUnpromote)は生成しない.
Definition at line 1086 of file numEffectState.cc.
References osl::FixedCapacityVector< T, Capacity >::begin(), osl::FixedCapacityVector< T, Capacity >::end(), osl::GenerateEscapeKing::generate(), and osl::GenerateAllMoves::generate().
Referenced by osl::rating::BradleyTerry::addSquare(), and osl::move_probability::FeatureSet::generateRating().
void osl::NumEffectState::generateWithFullUnpromotions | ( | MoveVector & | moves | ) | const |
打歩詰め絡み以外では有利にはならない手も含め, 全ての合法手を生成す る(Move::ignoredUnpromoteも生成する).
玉の素抜きや打歩詰の確認 をする.
Definition at line 1105 of file numEffectState.cc.
References osl::Move::hasIgnoredUnpromote(), osl::FixedCapacityVector< T, Capacity >::push_back(), osl::FixedCapacityVector< T, Capacity >::size(), and osl::Move::unpromote().
Referenced by osl::record::KanjiMove::strToMove().
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Definition at line 141 of file numEffectState.h.
References osl::BLACK, osl::effect::NumSimpleEffectTable::changedEffects(), effects, and osl::container::BoardMask::isInvalid().
Referenced by changedEffects().
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Definition at line 597 of file numEffectState.h.
References osl::BLACK.
対象とするマスにあるプレイヤーの利きがあるかどうか.
player | 攻撃側 |
target | 対象のマス |
Definition at line 335 of file numEffectState.h.
References effectSetAt(), osl::PieceMask::getMask(), osl::Square::isOnBoard(), and osl::effect::NumBitmapEffect::playerEffectMask().
対象とするマスにあるプレイヤーの利きがあるかどうか.
player | 攻撃側 |
target | 対象のマス |
Definition at line 324 of file numEffectState.h.
References effectSetAt(), osl::PieceMask::getMask(), and osl::Square::isOnBoard().
Referenced by osl::eval::ml::KnightFork::accumulate(), osl::eval::ml::AttackMajorsInBase::addOne(), osl::move_probability::King5x5Ptype::addOne(), osl::eval::ml::KnightCheck::canCheck(), osl::enter_king::EnterKing::canDeclareWin(), osl::enter_king::EnterKing::canDeclareWin(), osl::eval::ml::GoldFeatures::canMoveToSide(), osl::eval::ml::GoldFeatures::canRetreat(), osl::eval::ml::SilverFeatures::canRetreat(), osl::rating::DefenseKing8::count(), osl::mobility::countMobilityBoth(), osl::checkmate::CheckmateIfCapture::effectiveAttackCandidate0(), osl::eval::ml::King25EffectEach< Stage >::effectState(), osl::eval::ml::BishopHead::eval(), osl::eval::ml::BishopBishopPiece::eval(), osl::eval::ml::RookRookPiece::eval(), osl::eval::ml::PinPtypeAll::evalOne(), osl::eval::ml::MajorGoldSilverAttacked< Opening >::evalOne(), osl::eval::ml::KnightFork::evalOne(), osl::eval::ml::GoldFeatures::evalOne(), osl::move_probability::StateInfo::findCheckmateDefender(), osl::eval::ml::BishopRookFork::findDropInLine(), osl::rating::BadLanceGroup::findMatch(), osl::rating::ChaseGroup::findMatch(), osl::checkmate::Dfpn::generateEscape(), osl::move_generator::PieceOnBoard< Action, noCapturePromote >::generatePiece(), osl::move_generator::PieceOnBoard< Action, noCapturePromote >::generatePiecePtype(), osl::rating::FeatureSet::generateRating(), osl::checkmate::King8Info::hasEffectMask(), osl::checkmate::Dfpn::hasEscapeMove(), inCheck(), osl::eval::ml::NonPawnAttackedPtypePair::index1(), inUnblockableCheck(), osl::eval::ml::KingXBlockedBase::isBlocked(), osl::move_classifier::PawnDropCheckmate< P >::isMember(), osl::move_probability::MoveFromOpposingSliders::longPtype(), osl::move_probability::BlockLong::makeLongAttackOne(), osl::rating::BadLance::match(), osl::rating::CheckmateIfCapture::match(), osl::rating::ToSupported::match(), osl::rating::Chase::match(), osl::move_probability::PromotionBySacrifice::match(), osl::move_probability::EscapeThreatened::match(), osl::eval::ml::SilverFork::matchGold(), osl::eval::ml::SilverFork::matchRook(), NumEffectState(), osl::effect_util::SendOffSquare::onlyOneSupport(), and osl::eval::ml::BishopRookFork::testCenter().
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P(template) | - 利きをつけている側のプレイヤ |
target | - 利きをつけられた場所 |
attackerPiece | - multiple attackの場合はPiece::EMPTY() そうでないなら利きをつけている駒を返す |
mask|=0x8000000000000000ll; if((mask&(mask-1))!=0x8000000000000000ll) なら1つのif文で済む
Definition at line 611 of file numEffectState.h.
References effectSetAt(), osl::Piece::EMPTY(), osl::PieceMask::getMask(), osl::SimpleState::pieceOf(), and piecesOnBoard().
pinされている駒以外からの利きがある.
Definition at line 428 of file numEffectState.h.
References osl::PieceMask::any(), effectSetAt(), osl::Square::isOnBoard(), and piecesOnBoard().
{pinされている駒, 玉以外}からの利きがある.
Definition at line 419 of file numEffectState.h.
References osl::PieceMask::any(), osl::PieceMask::clearBit(), effectSetAt(), osl::Square::isOnBoard(), osl::KING, and piecesOnBoard().
駒attack が target に利きを持つか (旧hasEffectToと統合)
target | 対象のマス |
Definition at line 450 of file numEffectState.h.
References effectSetAt(), osl::Square::isOnBoard(), osl::Piece::isPiece(), osl::Piece::number(), and osl::PieceMask::test().
Referenced by osl::move_probability::BlockLong::addPiece(), osl::move_probability::MoveInfo::adhocAdjustAttackCheckmateDefender(), osl::move_probability::MoveInfo::adhocAdjustBreakThreatmate(), osl::move_probability::MoveInfo::adhocAdjustSlider(), osl::checkmate::CheckmateIfCapture::cannotCapture(), osl::checkmate::CheckmateIfCapture::effectiveAttackCandidate0(), osl::eval::ml::BishopExchangeSilverKing::eval(), osl::rating::AttackKing8Group::findMatch(), osl::move_generator::PieceOnBoard< Action, noCapturePromote >::generatePiecePtypeUnsafe(), osl::move_generator::PieceOnBoard< Action, noCapturePromote >::generatePieceUnsafe(), osl::effect_util::Neighboring8Direct::Table::hasEffectOrAdditional(), osl::rating::PinAttack::index(), osl::rating::ImmediateAddSupport::index(), osl::rating::PinAttack::match(), osl::rating::AttackKing8::match(), and osl::move_probability::LongRecapture::match().
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target に ptype の利きがあるか? 成不成を区別しない
Definition at line 355 of file numEffectState.h.
Referenced by osl::rating::Block::count(), osl::eval::ml::BishopBishopPiece::eval(), osl::eval::ml::RookRookPiece::eval(), osl::rating::CountOpen::index(), osl::checkmate::ProofNumberTable::libertyAfterAllMove(), and osl::rating::Check::openLong().
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target に ptype の利きがあるか? 成不成を区別
Definition at line 363 of file numEffectState.h.
References osl::PieceMask::getMask(), osl::isPromoted(), and promoted.
Referenced by osl::eval::ml::KnightCheck::canCheck(), osl::rating::Threatmate::captureForKnightCheck(), osl::checkmate::CheckmateIfCapture::effectiveAttackCandidate0(), osl::eval::ml::KnightHead::eval(), osl::eval::ml::PinPtypeAll::evalOne(), osl::eval::ml::CheckShadowPtype::evalOne(), osl::eval::ml::SilverFeatures::evalOne(), osl::rating::Threatmate::isCandidate(), osl::eval::ml::PinPtypeAll::pawnAttack(), and osl::progress::ml::NewProgress::updatePawnFacing().
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Definition at line 490 of file numEffectState.h.
References osl::BLACK.
bool osl::NumEffectState::hasEffectByWithRemove | ( | Square | target, |
Square | removed | ||
) | const |
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attackerにptypeoの駒がいると仮定した場合にtargetに利きがあるかどうか を stateをupdateしないで確かめる.
targetSquareは空白でも良い 盤上の駒を動かす事を検討しているときはに, 自分自身の陰に入って利かないと見なされることがある
Definition at line 465 of file numEffectState.h.
References osl::Board_Table, osl::PtypeTable::getEffect(), osl::BoardTable::getShortOffset(), osl::EffectContent::hasEffect(), osl::EffectContent::hasUnblockableEffect(), osl::SimpleState::isEmptyBetween(), osl::EffectContent::offset(), and osl::Ptype_Table.
Referenced by osl::eval::ml::MajorCheckWithCapture::addOne(), osl::move_probability::MoveInfo::adhocAdjustBreakThreatmate(), osl::move_probability::MoveInfo::adhocAdjustKeepCheckmateDefender(), osl::move_probability::KingBlockade::blockAll(), osl::move_probability::CoverFork::defending(), osl::rating::ImmediateAddSupport::Test::doAction(), osl::move_action::NoAddEffectFilter< OrigAction >::dropMove(), osl::rating::ChaseGroup::findMatch(), osl::rating::ImmediateEscapeGroup::findMatchWithoutProgress(), osl::effect_util::Neighboring8Direct::hasEffectFromTo(), osl::rating::PinAttack::index(), osl::rating::ImmediateAddSupport::index(), osl::rating::Threatmate::isCandidate(), osl::move_probability::BreakThreatmate::isDefendingThreatmate(), osl::move_classifier::DirectCheck< P >::isMember(), osl::rating::PinAttack::match(), osl::rating::Chase::match(), osl::rating::ImmediateEscape::match(), osl::move_probability::LureDefender::match(), osl::move_probability::CoverPawn::match(), osl::move_probability::KingBlockade::match(), osl::move_probability::PromotionBySacrifice::match(), osl::move_probability::EscapeThreatened::match(), osl::move_probability::AttackToOpposingSliders::match(), osl::move_probability::AttackKing8Long::match(), osl::move_action::NoAddEffectFilter< OrigAction >::simpleMove(), and osl::move_action::NoAddEffectFilter< OrigAction >::unknownMove().
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あるマスにあるDirectionでの長い利きがあるかどうか.
64bit版対応済み
Definition at line 377 of file numEffectState.h.
References osl::BLACK, osl::Board_Table, effectSetAt(), osl::BoardTable::getLongDirection(), osl::PieceMask::getMask(), osl::effect::NumBitmapEffect::longEffectMask(), osl::SimpleState::pieceOf(), pieces_onboard, piecesOnBoard(), and osl::Piece::square().
対象とするマスにあるプレイヤーの(ただしある駒以外)利きがあるかどうか.
player | 攻撃側 |
piece | 攻撃側の駒 |
target | 対象のマス |
Definition at line 409 of file numEffectState.h.
References effectSetAt(), osl::Piece::number(), osl::Piece::owner(), pieces_onboard, and piecesOnBoard().
Referenced by osl::eval::ml::AttackMajorsInBase::addOne(), osl::rating::Threatmate::captureForKnightCheck(), osl::checkmate::CheckmateIfCapture::effectiveAttackCandidate0(), osl::eval::ml::BishopRookFork::findDropInLine(), osl::checkmate::Dfpn::generateEscape(), and osl::eval::ml::BishopRookFork::testCenter().
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あるマスにPTYPEの長い利きがあるかどうか.
Definition at line 346 of file numEffectState.h.
References osl::BISHOP, osl::LANCE, and osl::ROOK.
Referenced by osl::eval::ml::MajorCheckWithCapture::addOne().
二つ以上の駒から利きがある.
そもそも利きがない場合も呼ばれる
player | 攻撃側 |
target | 対象のマス |
Definition at line 439 of file numEffectState.h.
References effectSetAt(), osl::PieceMask::getMask(), osl::effect::NumBitmapEffect::playerEffect(), and osl::effect::NumBitmapEffect::playerEffectMask().
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Definition at line 78 of file numEffectState.h.
References king8infos.
Referenced by osl::checkmate::ProofNumberTable::attackEstimation(), osl::eval::ml::CanCheckNonPawnPieceStandCombination::canCheck(), osl::checkmate::ProofNumberTable::countLiberty(), osl::eval::ml::KingXBothBlocked::eval(), osl::eval::ml::KingXBlocked3::eval(), osl::eval::ml::King8EffectAll::eval(), osl::eval::ml::KingXBlockedBase::isBlocked(), osl::move_classifier::PawnDropCheckmate< P >::isMember(), osl::move_probability::StateInfo::king8Info(), osl::checkmate::ProofNumberTable::libertyAfterAllDrop(), and osl::checkmate::ProofNumberTable::libertyAfterAllMove().
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手番の玉が王手状態
Definition at line 98 of file numEffectState.h.
References inCheck(), and osl::SimpleState::turn().
Referenced by inCheck().
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Pの玉が王手状態
Definition at line 88 of file numEffectState.h.
References osl::alt(), hasEffectAt(), osl::Square::isPieceStand(), and osl::SimpleState::kingSquare().
Referenced by osl::rating::BradleyTerry::accumulate(), osl::rating::FeatureSet::annotate(), osl::checkmate::CheckmateIfCapture::cannotCapture(), osl::checkmate::CheckmateIfCapture::effectiveAttackCandidate0(), osl::rating::KingEscapeGroup::findMatch(), osl::checkmate::DualDfpn::findProof(), osl::move_probability::StateInfo::findShortThreatmate(), osl::checkmate::Dfpn::generateCheck(), osl::rating::FeatureSet::generateRating(), osl::checkmate::Dfpn::Tree::inCheck(), osl::rating::Threatmate::isCandidate(), osl::rating::FeatureSet::logProbKingEscape(), osl::rating::FeatureSet::logProbSeePlus(), osl::rating::FeatureSet::logProbTakeBack(), osl::record::CsaFile::makeInfo(), osl::rating::KingEscape::match(), osl::move_probability::CheckmateIfCapture::match(), osl::move_probability::CoverPawn::match(), osl::move_probability::PromotionBySacrifice::match(), osl::move_probability::EscapeThreatened::match(), osl::rating::Threatmate::Helper::operator()(), and osl::RepetitionCounter::push().
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target の王に合駒可能でない王手がかかっているかどうか.
Definition at line 107 of file numEffectState.h.
References osl::alt(), osl::Piece::EMPTY(), osl::PtypeTable::getEffect(), hasEffectAt(), osl::EffectContent::hasUnblockableEffect(), osl::SimpleState::kingSquare(), osl::Ptype_Table, osl::Piece::ptypeO(), and osl::Piece::square().
Referenced by osl::checkmate::ProofPieces::leaf(), and osl::checkmate::Dfpn::Node::setCheckmateDefense().
bool osl::NumEffectState::isAlmostValidMove | ( | Move | move | ) | const |
合法手かどうかを簡単に検査する.局面に依存するチェックのみ. ルール上指せない手である可能性がある場合は,isValidMove を用いる.
Pをtemplate引数にできると少しは速くなりそう 局面に依存する検査でも,玉の素抜きや王手を防いでいるか, 千日手,打歩詰かどうかは検査しない.
showError(template) | - falseを返す時には何か表示する. |
move | - 手 |
Definition at line 823 of file numEffectState.cc.
References osl::Move::from(), osl::Move::isNormal(), osl::Square::isPieceStand(), osl::Move::isValid(), osl::Move::player(), and osl::Move::to().
Referenced by osl::checkmate::Dfpn::analyze(), osl::checkmate::OracleAdjust::attack(), makeUnmakeMove(), and osl::eval::See::seeInternal().
bool osl::NumEffectState::isAlmostValidMove | ( | Move | move, |
bool | show_error = true |
||
) | const |
Definition at line 846 of file numEffectState.cc.
bool osl::NumEffectState::isCheck | ( | Move | move | ) | const |
Definition at line 1058 of file numEffectState.cc.
Referenced by osl::RepetitionCounter::push().
bool osl::NumEffectState::isConsistent | ( | bool | showError = true | ) | const |
Definition at line 663 of file numEffectState.cc.
References osl::alt(), osl::effect::NumSimpleEffectTable::effectedNumTable, osl::effect::NumSimpleEffectTable::effectSetAt(), osl::indexToPlayer(), osl::SimpleState::isConsistent(), osl::Piece::isOnBoard(), osl::Piece::isPromoted(), osl::checkmate::King8Info::make(), osl::Piece::SIZE, and osl::checkmate::King8Info::uint64Value().
Referenced by osl::record::CheckDuplicate::getLastState(), osl::record::KisenPlusFile::load(), osl::record::KisenFile::moves(), and osl::operator==().
bool osl::NumEffectState::isConsistent | ( | const NumEffectState & | prev, |
Move | moved, | ||
bool | show_error = true |
||
) | const |
局面更新に関する一貫性をテスト
Definition at line 734 of file numEffectState.cc.
References osl::BLACK, effectedChanged(), effectedMask(), effectSetAt(), osl::indexToPlayer(), osl::SimpleState::pieceOf(), piecesOnBoard(), osl::Piece::SIZE, osl::Piece::square(), osl::PieceMask::test(), osl::container::BoardMask::test(), osl::Move::to(), and osl::WHITE.
bool osl::NumEffectState::isDirectCheck | ( | Move | move | ) | const |
Definition at line 1068 of file numEffectState.cc.
Referenced by osl::rating::CheckGroup::findMatch(), and osl::rating::Check::match().
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Definition at line 170 of file numEffectState.h.
References osl::BLACK, piecesOnBoard(), osl::PieceMask::test(), and osl::WHITE.
bool osl::NumEffectState::isOpenCheck | ( | Move | move | ) | const |
Definition at line 1074 of file numEffectState.cc.
Referenced by osl::rating::CheckGroup::findMatch(), and osl::rating::Check::match().
bool osl::NumEffectState::isPawnDropCheckmate | ( | Move | move | ) | const |
Definition at line 1063 of file numEffectState.cc.
bool osl::NumEffectState::isSafeMove | ( | Move | move | ) | const |
Definition at line 1053 of file numEffectState.cc.
const osl::checkmate::King8Info osl::NumEffectState::king8Info | ( | Player | king | ) | const |
Definition at line 183 of file numEffectState.h.
References king_mobility, and osl::Square::makeDirect().
Referenced by osl::eval::ml::KingMobility::evalOne(), osl::eval::ml::KingMobilitySum::evalOne(), and kingMobilityOfPlayer().
玉がd方向にどこまで動けるかを返す
p | 注目する玉のプレイヤ |
d | piece からみた向き |
Definition at line 192 of file numEffectState.h.
References osl::BLACK, osl::inverse(), and kingMobilityAbs().
Referenced by osl::effect_util::Neighboring8Direct::Table::hasEffectOrAdditional().
Definition at line 298 of file numEffectState.h.
References effectSetAt(), and osl::effect::NumBitmapEffect::selectLong().
Referenced by osl::checkmate::CheckmateIfCapture::effectiveAttackCandidate0(), osl::move_probability::BlockLong::findAll(), osl::rating::Threatmate::isCandidate(), osl::move_probability::BreakThreatmate::isDefendingKing8(), longEffectAt(), osl::move_probability::MoveFromOpposingSliders::longPtype(), osl::checkmate::King8Info::make(), osl::move_probability::PromotionBySacrifice::match(), and osl::move_probability::FromEffectLong::match().
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Definition at line 306 of file numEffectState.h.
References effectSetAt(), and osl::effect::NumBitmapEffect::selectLong().
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Definition at line 302 of file numEffectState.h.
References osl::PieceMask::getMask(), and piecesOnBoard().
Definition at line 310 of file numEffectState.h.
References osl::PieceMask::getMask(), longEffectAt(), and piecesOnBoard().
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Definition at line 155 of file numEffectState.h.
References changedPieces().
Referenced by osl::eval::ml::OpenMidEndingEval::updateSub().
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Definition at line 124 of file numEffectState.h.
References osl::effect::NumSimpleEffectTable::effectedNumTable, and effects.
Referenced by osl::effect_util::AdditionalOrShadow::count(), osl::effect_util::AdditionalEffect::hasEffect(), makePinOpenDir(), pinAttacker(), and recalcPinOpen().
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Definition at line 50 of file numEffectState.cc.
References osl::alt(), and king8infos.
void osl::NumEffectState::makeMove | ( | Move | move | ) |
Definition at line 201 of file numEffectState.cc.
References osl::captured(), osl::Piece::EMPTY(), osl::Move::from(), osl::Move::isPass(), osl::Square::isPieceStand(), osl::Move::player(), osl::Move::promoteMask(), osl::Move::ptype(), and osl::Move::to().
Referenced by osl::rating::BradleyTerry::accumulate(), osl::checkmate::Dfpn::analyze(), osl::record::CheckDuplicate::getLastState(), osl::record::KisenPlusFile::load(), osl::record::CsaFile::makeInfo(), osl::record::KisenFile::moves(), osl::usi::parse(), osl::usi::parse(), osl::ki2::Ki2File::parseLine(), osl::csa::CsaFileMinimal::parseLine(), osl::kakinoki::KakinokiFile::parseLine(), osl::record::KisenWriter::save(), osl::ki2::show(), and osl::book::WeightedBook::validate().
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Definition at line 668 of file numEffectState.h.
References osl::SimpleState::changeTurn(), osl::effect::NumSimpleEffectTable::clearChangedEffects(), osl::effect::NumSimpleEffectTable::clearEffectedChanged(), and effects.
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Definition at line 900 of file numEffectState.cc.
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Definition at line 883 of file numEffectState.cc.
References osl::alt(), and osl::Square::isPieceStand().
Referenced by NumEffectState().
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Definition at line 983 of file numEffectState.h.
References osl::DirectionTraits< Dir >::blackOffset(), osl::Piece::isEdgeNum(), osl::Piece::isEmptyNum(), osl::Piece::isPieceNum(), king_mobility, longEffectNumTable(), osl::SimpleState::pieceAt(), osl::PieceMask::set(), osl::PieceMask::test(), and osl::Square::uintValue().
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Definition at line 683 of file numEffectState.h.
References osl::BLACK, makeUnmakeMove(), and osl::Move::player().
Referenced by osl::checkmate::CheckmateIfCapture::effectiveAttack(), makeUnmakeMove(), and osl::rating::Threatmate::match().
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Definition at line 691 of file numEffectState.h.
References osl::captured(), doUndoCaptureMove(), doUndoDropMove(), doUndoSimpleMove(), osl::Piece::EMPTY(), osl::Move::from(), isAlmostValidMove(), osl::Move::isPass(), osl::Square::isPieceStand(), osl::Move::isValid(), makeUnmakePass(), osl::SimpleState::pieceAt(), osl::Move::player(), osl::Move::promoteMask(), osl::Move::ptype(), osl::Move::to(), and osl::SimpleState::turn().
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Definition at line 676 of file numEffectState.h.
References osl::SimpleState::changeTurn(), and osl::Square::STAND().
Referenced by makeUnmakeMove().
Definition at line 175 of file numEffectState.h.
References effects, osl::mobility::MobilityTable::get(), and osl::effect::NumSimpleEffectTable::mobilityTable.
Referenced by osl::mobility::BishopMobility::countAll(), osl::mobility::LanceMobility::countAll(), osl::mobility::BishopMobility::countAllDir(), osl::eval::ml::NumPiecesBetweenBishopAndKing::countBetween(), osl::mobility::RookMobility::countHorizontalAll(), osl::mobility::RookMobility::countVerticalAll(), osl::eval::ml::RookEffectBase::eval(), osl::eval::ml::RookPromoteDefense::eval(), osl::eval::ml::BishopEffectBase::eval(), osl::eval::ml::BishopBishopPiece::eval(), osl::eval::ml::RookRookPiece::eval(), osl::eval::ml::LanceEffectPieceKingRelative::eval(), osl::move_probability::BlockLong::makeLongAttackOne(), and mobilityOf().
Definition at line 179 of file numEffectState.h.
References mobilityOf(), and osl::Piece::number().
Definition at line 63 of file numEffectState.h.
References pieces_onboard.
Referenced by osl::eval::ml::PiecePairKing::add(), osl::eval::ml::MajorCheckWithCapture::addOne(), osl::eval::ml::PiecePairKing::addSub(), allEffectAt(), checkShadow(), osl::eval::ml::King25Effect::countEffectAndPieces(), osl::progress::Effect5x3WithBonus::countEffectPieces(), osl::checkmate::CheckmateIfCapture::effectiveAttackCandidate0(), osl::eval::ml::KingPieceRelativeNoSupport::eval(), osl::eval::ml::RookPromoteDefense::eval(), osl::eval::ml::KnightFork::eval(), osl::eval::ml::NonPawnAttackedPtype::eval(), osl::eval::ml::BishopRookFork::eval(), osl::eval::ml::NonPawnAttacked::eval(), osl::eval::ml::PiecePairKing::evalOne(), osl::eval::ml::NonPawnAttackedPtypePair::evalOne(), osl::eval::ml::KnightFork::evalOne(), osl::eval::ml::King25EmptySquareNoEffect::evalOne(), osl::eval::ml::King25EmptySquareNoEffect::evalOne(), osl::eval::ml::PromotedMinorPieces::evalOne(), osl::eval::ml::King25Effect3::evalOne(), osl::eval::ml::King25EffectCountCombination::evalOne(), osl::eval::ml::KnightFork::evalWithUpdate(), osl::eval::ml::KingPieceRelativeNoSupport::evalWithUpdate(), osl::eval::ml::NonPawnAttackedPtype::evalWithUpdateBang(), osl::eval::ml::NonPawnAttacked::evalWithUpdateBang(), osl::move_probability::ToEffect::find(), findAttackNotBy(), findCheapAttack(), findCheapAttackNotBy(), forEachEffect(), forEachEffect(), forEachEffectNotBy(), forEachOnBoard(), forEachOnBoardPtypeStrict(), osl::effect_util::AdditionalEffect::hasEffect(), hasEffectAt(), hasEffectByNotPinned(), hasEffectByNotPinnedAndKing(), hasEffectInDirection(), hasEffectNotBy(), osl::rating::ImmediateAddSupport::index(), isConsistent(), isOnBoardNum(), longEffectAt(), osl::checkmate::King8Info::make(), osl::move_probability::CoverFork::match(), osl::move_probability::ToEffectLong::match(), pin(), recalcPinOpen(), osl::eval::ml::PiecePairKing::sub(), osl::progress::ml::NewProgress::updateAttack5x5Pieces(), osl::eval::ml::NonPawnAttackedPtype::updateChanged(), osl::eval::ml::NonPawnAttacked::updateEffectChanged(), osl::progress::ml::NewProgress::updateNonPawnAttackedPtypePairOne(), and osl::progress::ml::NewProgress::updatePawnFacing().
Definition at line 65 of file numEffectState.h.
References piecesOnBoard(), and pin_or_open.
Referenced by osl::eval::ml::PinPtypeAll::evalOne(), osl::move_generator::PieceOnBoard< Action, noCapturePromote >::generatePiecePtype(), osl::rating::RatingEnv::make(), and osl::checkmate::King8Info::make().
Pのpinされた駒から,そのpinの原因となっている長い利きを持つ駒を得る.
Definition at line 240 of file numEffectState.h.
References osl::BLACK, osl::inverseUnsafe(), longEffectNumTable(), osl::Piece::number(), osl::Piece::owner(), osl::SimpleState::pieceOf(), and pinOrOpen().
Referenced by osl::eval::See::computeValue().
Definition at line 248 of file numEffectState.h.
References osl::BLACK, and osl::Piece::owner().
pinされた駒pがtoに動けるか? pinに関係がなければtoへ動けるという前提
Definition at line 222 of file numEffectState.h.
References osl::Board_Table, osl::BoardTable::getShort8Unsafe(), osl::Piece::owner(), osl::primDir(), osl::primDirUnsafe(), and osl::Piece::square().
Referenced by osl::eval::See::computeValue().
Definition at line 229 of file numEffectState.h.
References osl::BLACK, and osl::Piece::owner().
pinされた駒がPのKingから見てどの方向か? Pから見たdirectionを返す
Definition at line 203 of file numEffectState.h.
References osl::Board_Table, osl::BoardTable::getShort8(), osl::Piece::number(), osl::Piece::owner(), pinOrOpen(), and osl::Piece::square().
Referenced by osl::move_generator::PieceOnBoard< Action, noCapturePromote >::generatePiece(), and osl::move_generator::PieceOnBoard< Action, noCapturePromote >::generatePiecePtype().
Definition at line 210 of file numEffectState.h.
References osl::BLACK, and osl::Piece::owner().
Definition at line 74 of file numEffectState.h.
References pin_or_open.
Referenced by osl::checkmate::Dfpn::generateCheck(), osl::move_generator::PieceOnBoard< Action, noCapturePromote >::generatePiece(), osl::move_classifier::KingOpenMove< P >::isMember(), pinAttacker(), pinnedDir(), and osl::move_probability::PatternCommon::updateCacheOne().
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Definition at line 530 of file numEffectState.cc.
References osl::alt(), osl::container::BoardMask::anyInRange(), osl::BLACK, osl::Piece::captured(), osl::Piece::EMPTY(), osl::getPtype(), osl::KING, osl::container::BoardMaskTable3x3::mask(), osl::newPtypeO(), osl::Piece::number(), osl::container::PieceMask64::numToIndex(), osl::PieceMask::numToMask(), osl::Piece::promoteWithMask(), osl::PTYPE_BASIC_MIN, osl::Piece::ptypeO(), osl::PieceMask::reset(), osl::container::BoardMask::set(), osl::UL, osl::unpromote(), and osl::WHITE.
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Definition at line 430 of file numEffectState.cc.
References osl::alt(), osl::container::BoardMask::anyInRange(), osl::BLACK, osl::PtypeTable::getIndex(), osl::PtypeTable::getMaskLow(), osl::container::BoardMaskTable3x3::mask(), osl::PTYPE_BASIC_MIN, osl::Ptype_Table, osl::Piece::ptypeO(), osl::container::BoardMask::set(), osl::Square::STAND(), osl::UL, and osl::WHITE.
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Definition at line 320 of file numEffectState.cc.
References osl::alt(), osl::container::BoardMask::anyInRange(), osl::BLACK, osl::Piece::EMPTY(), osl::KING, osl::container::BoardMaskTable3x3::mask(), osl::newPtypeO(), osl::Piece::number(), osl::Piece::promoteWithMask(), osl::Piece::ptypeO(), osl::PieceMask::set(), osl::container::BoardMask::set(), osl::UL, and osl::WHITE.
Referenced by doUndoSimpleMove().
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Definition at line 64 of file numEffectState.h.
References promoted.
Referenced by osl::eval::ml::BishopExchangeSilverKing::eval(), osl::eval::ml::PromotedMinorPieces::eval(), osl::eval::ml::NonPawnAttackedPtype::eval(), osl::eval::ml::NonPawnAttacked::eval(), osl::eval::ml::NonPawnAttackedPtypePair::evalOne(), osl::eval::ml::King25Effect3::evalOne(), osl::eval::ml::King25EffectCountCombination::evalOne(), osl::eval::ml::NonPawnAttackedPtype::evalWithUpdateBang(), osl::eval::ml::NonPawnAttacked::evalWithUpdateBang(), osl::effect_util::AdditionalEffect::hasEffect(), osl::eval::ml::OpenMidEndingEval::OpenMidEndingEval(), osl::ki2::show(), osl::progress::ml::NewProgress::updateAttack5x5Pieces(), osl::progress::ml::NewProgress::updateNonPawnAttackedPtypePairOne(), osl::progress::ml::NewProgress::updatePawnFacing(), and osl::eval::ml::OpenMidEndingEval::updateSub().
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Definition at line 998 of file numEffectState.h.
References osl::alt(), osl::BLACK, osl::Board_Table, osl::BoardTable::getLongDirection(), osl::BoardTable::getOffsetForBlack(), osl::Piece::isEdgeNum(), osl::Piece::isEmptyNum(), osl::isLong(), osl::Piece::isPieceNum(), osl::Square::isPieceStand(), king_mobility, osl::SimpleState::kingSquare(), longEffectNumTable(), osl::longToShort(), osl::Square::makeDirect(), osl::Piece::number(), osl::SimpleState::pieceAt(), piecesOnBoard(), pin_or_open, osl::Square::uintValue(), and osl::UL.
Definition at line 875 of file numEffectState.h.
References osl::BLACK, and osl::SimpleState::kingPiece().
Piece osl::NumEffectState::safeCaptureNotByKing | ( | Square | target, |
Piece | king | ||
) | const |
玉の素抜きなしに合法手でtargetに移動可能かを判定
king | 玉 (玉で取る手は考えない) |
Referenced by osl::move_classifier::PawnDropCheckmate< P >::isMember().
const osl::Piece osl::NumEffectState::selectCheapPiece | ( | PieceMask | effect | ) | const |
利きの中から安そうな駒を選ぶ
Definition at line 99 of file numEffectState.cc.
References osl::PieceMask::any(), osl::PieceMask::clearBit(), osl::Piece::EMPTY(), osl::PieceMask::getMask(), osl::PieceTable::getPtypeOf(), osl::KING, osl::LANCE, osl::container::PieceMask64::none(), osl::PAWN, osl::Piece_Table, and osl::PieceMask::selectBit().
Referenced by osl::move_probability::ToEffect::find(), findCheapAttack(), and findCheapAttackNotBy().
void osl::NumEffectState::showEffect | ( | std::ostream & | os | ) | const |
Definition at line 858 of file numEffectState.cc.
References osl::BLACK, osl::PieceTable::getPtypeOf(), osl::Piece_Table, osl::csa::show(), osl::Piece::SIZE, and osl::WHITE.
bool osl::NumEffectState::wasCheckEvasion | ( | Move | last_move | ) | const |
Definition at line 174 of file numEffectState.cc.
References osl::alt(), osl::Board_Table, osl::Move::capturePtypeO(), osl::Move::from(), osl::BoardTable::getShort8Unsafe(), osl::BoardTable::isBetweenSafe(), osl::Move::isCapture(), osl::Move::isDrop(), osl::Move::isNormal(), osl::KING, osl::KNIGHT, osl::Piece::number(), osl::Move::oldPtype(), osl::Piece::owner(), osl::primDir(), osl::primDirUnsafe(), osl::Move::ptype(), and osl::Move::to().
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駒番に依存した局面(インスタンス)比較をする.
なお、駒番に非依存な局面比較をしたい場合は、osl::record::CompactBoardや osl::hash::HashKeyを用いる.
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Definition at line 35 of file numEffectState.h.
Referenced by changedEffects(), changedPieces(), copyFrom(), effectedChanged(), effectedMask(), effectSetAt(), findLongAttackAt(), hasChangedEffects(), longEffectNumTable(), makeMovePass(), mobilityOf(), NumEffectState(), and osl::operator==().
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Definition at line 41 of file numEffectState.h.
Referenced by copyFrom(), Iking8Info(), makeKing8Info(), and osl::operator==().
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Definition at line 40 of file numEffectState.h.
Referenced by copyFrom(), kingMobilityAbs(), makePinOpenDir(), osl::operator==(), and recalcPinOpen().
Definition at line 36 of file numEffectState.h.
Referenced by copyFrom(), hasEffectInDirection(), hasEffectNotBy(), NumEffectState(), osl::operator==(), and piecesOnBoard().
Definition at line 39 of file numEffectState.h.
Referenced by checkShadow(), copyFrom(), osl::operator==(), pin(), pinOrOpen(), and recalcPinOpen().
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成駒一覧
Definition at line 38 of file numEffectState.h.
Referenced by copyFrom(), findAttackAtStrict(), forEachOnBoardPtypeStrict(), hasEffectByPtypeStrict(), NumEffectState(), osl::operator==(), and promotedPieces().