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ptypeProgress.cc
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3#include "osl/oslConfig.h"
4#include <iostream>
5
9});
12{{
13 0,4,4,4,3,2,1,0,0,0
14}};
15
16namespace osl
17{
18 namespace progress
19 {
21 template<Ptype T>
23 // 歩
24 template<>
26 static const int val=2;
27 };
28 template<>
30 static const int val=2;
31 };
32 //
33 template<>
35 static const int val=5;
36 };
37 template<>
39 static const int val=5;
40 };
41 //
42 template<>
44 static const int val=5;
45 };
46 template<>
48 static const int val=5;
49 };
50 //
51 template<>
53 static const int val=7;
54 };
55 template<>
57 static const int val=7;
58 };
59 //
60 template<>
62 static const int val=8;
63 };
64 //
65 template<>
67 static const int val=7;
68 };
69 template<>
71 static const int val=7;
72 };
73 //
74 template<>
76 static const int val=10;
77 };
78 template<>
80 static const int val=10;
81 };
82 //
83 template<>
85 static const int val=15;
86 };
87 } // namespace progress
88} // namespace osl
89
92{
93 int ret=0;
94 for (int num=0; num<Piece::SIZE; num++)
95 {
96 if(state.standMask(BLACK).test(num)){
98 Square::STAND());
99 }
100 else if(state.standMask(WHITE).test(num)){
102 Square::STAND());
103 }
104 else{
105 assert(state.isOnBoard(num));
106 const Piece p=state.pieceOf(num);
108 }
109 }
110 val=ret;
111}
112
145
148
149#ifndef MINIMAL
150std::ostream& osl::progress::operator<<(std::ostream& os, PtypeProgress prog)
151{
152 return os << "progress " << prog.progress();
153}
154#endif
155// ;;; Local Variables:
156// ;;; mode:c++
157// ;;; c-basic-offset:2
158// ;;; coding:utf-8
159// ;;; End:
bool test(int num) const
Definition pieceMask.h:45
Ptype getPtypeOf(int num) const
Definition pieceTable.h:18
PtypeO ptypeO() const
Definition basic_type.h:824
const Square square() const
Definition basic_type.h:832
PieceMask & standMask(Player p)
bool isOnBoard(int num) const
const Piece pieceOf(int num) const
Definition simpleState.h:76
unsigned int index() const
Definition basic_type.h:572
static const Square STAND()
Definition basic_type.h:548
ゲームの進行度を駒が自陣からどの程度前に進んでいるかの和で表現
static const CArray< int, 10 > yVals
y 座標に対応した進行度の係数、最初は0 (使用しない)
int progress(PtypeO ptypeo, Square pos) const
CArray2d< int, PTYPEO_SIZE, Square::SIZE > pos2Val
CArray< int, PTYPE_SIZE > ptype2Val
PtypeProgress(SimpleState const &state)
std::ostream & operator<<(std::ostream &os, LongEffect const &longEffect)
PtypeProgressTable Ptype_Progress_Table
Ptype
駒の種類を4ビットでコード化する
Definition basic_type.h:84
@ PTYPE_MAX
Definition basic_type.h:105
@ ROOK
Definition basic_type.h:100
@ PPAWN
Definition basic_type.h:87
@ BISHOP
Definition basic_type.h:99
@ PROOK
Definition basic_type.h:92
@ PAWN
Definition basic_type.h:95
@ KING
Definition basic_type.h:93
@ KNIGHT
Definition basic_type.h:97
@ SILVER
Definition basic_type.h:98
@ PKNIGHT
Definition basic_type.h:89
@ GOLD
Definition basic_type.h:94
@ PLANCE
Definition basic_type.h:88
@ PBISHOP
Definition basic_type.h:91
@ LANCE
Definition basic_type.h:96
@ PTYPE_MIN
Definition basic_type.h:102
@ PSILVER
Definition basic_type.h:90
const PieceTable Piece_Table
Definition tables.cc:94
@ WHITE
Definition basic_type.h:10
@ BLACK
Definition basic_type.h:9
@ PTYPEO_MIN
Definition basic_type.h:200
PtypeO newPtypeO(Player player, Ptype ptype)
Definition basic_type.h:211
static osl::SetUpRegister _initializer([](){ osl::progress::Ptype_Progress_Table.init();})
ゲームの進行度を測る駒の種類別の係数