addCount() | osl::checkmate::FixedDepthSearcher | inlineprivate |
attack(int depth, Move &best_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher | |
attackMayUnsafe(int depth, Move &best_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher | |
blockEstimation(Square attack_from, Square defense_king) const | osl::checkmate::FixedDepthSearcher | |
count | osl::checkmate::FixedDepthSearcher | protected |
defense(Move last_move, int depth, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher | |
defenseEstimation(Move last_move, PieceStand &proof_pieces, Piece attacker_piece, Square target_position) const | osl::checkmate::FixedDepthSearcher | private |
FixedDepthSearcher() | osl::checkmate::FixedDepthSearcher | inline |
FixedDepthSearcher(NumEffectState &s) | osl::checkmate::FixedDepthSearcher | inlineexplicit |
generateBlockingWhenLiberty0(Piece defense_king, Square attack_from, CheckMoveVector &moves) const | osl::checkmate::FixedDepthSearcher | |
getCount() const | osl::checkmate::FixedDepthSearcher | inline |
hasCheckmateMove(int depth, Move &best_move) | osl::checkmate::FixedDepthSearcher | inline |
hasCheckmateMove(int depth) | osl::checkmate::FixedDepthSearcher | inline |
hasCheckmateMoveOfTurn(int depth, Move &best_move) | osl::checkmate::FixedDepthSearcher | |
hasEscapeByMove(Move next_move, int depth) | osl::checkmate::FixedDepthSearcher | |
hasEscapeByMoveOfTurn(Move next_move, int depth) | osl::checkmate::FixedDepthSearcher | |
hasEscapeMove(Move last_move, int depth) | osl::checkmate::FixedDepthSearcher | inline |
hasEscapeMoveOfTurn(Move last_move, int depth) | osl::checkmate::FixedDepthSearcher | |
setState(NumEffectState &s) | osl::checkmate::FixedDepthSearcher | inline |
stand(Player P) const | osl::checkmate::FixedDepthSearcher | inline |
state | osl::checkmate::FixedDepthSearcher | protected |