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osl::progress::Effect5x3WithBonus Member List

This is the complete list of members for osl::progress::Effect5x3WithBonus, including all inherited members.

area_progressesosl::progress::Effect5x3protected
attackEffect3(const NumEffectState &state, Player attack, Square target)osl::progress::Effect5x3WithBonusinlineprivatestatic
changeTurn()osl::progress::Effect5x3inline
countEffectPieces(const NumEffectState &state, Player attack) constosl::progress::Effect5x3WithBonus
Effect5x3(const NumEffectState &state)osl::progress::Effect5x3explicit
effect5x3Mask(Player p) constosl::progress::Effect5x3WithBonusinline
Effect5x3WithBonus(const NumEffectState &state)osl::progress::Effect5x3WithBonusexplicit
effect_maskosl::progress::Effect5x3WithBonusprivate
expect(const NumEffectState &state, Move move) constosl::progress::Effect5x3WithBonus
makeEffectMask(const NumEffectState &state)osl::progress::Effect5x3WithBonusprivatestatic
makeEffectMask(const NumEffectState &state)osl::progress::Effect5x3WithBonus
makeProgress(Player defense, const NumEffectState &state)osl::progress::Effect5x3inlinestatic
makeProgress(const NumEffectState &state)osl::progress::Effect5x3inlinestatic
makeProgressAll(Player defense, const NumEffectState &state, Square king)osl::progress::Effect5x3static
makeProgressArea(Player attack, const NumEffectState &state, Square king)osl::progress::Effect5x3static
makeProgressAreaBonus(const NumEffectState &state, Square king)osl::progress::Effect5x3WithBonusstatic
makeProgressAreaBonus(const NumEffectState &state, Square king, Square center)osl::progress::Effect5x3WithBonusstatic
makeProgressStand(Player attack, const NumEffectState &state)osl::progress::Effect5x3static
progress(Player p) constosl::progress::Effect5x3inline
progress16(int progress)osl::progress::Effect5x3inlinestatic
progress16() constosl::progress::Effect5x3inline
progress16(Player p) constosl::progress::Effect5x3inline
progress16bonus(Player p) constosl::progress::Effect5x3WithBonusinline
progress16each(int progress)osl::progress::Effect5x3inlinestatic
progress_bonusesosl::progress::Effect5x3WithBonusprivate
progressesosl::progress::Effect5x3protected
stand_progressesosl::progress::Effect5x3protected
update(const NumEffectState &new_state, Move last_move)osl::progress::Effect5x3WithBonus
updateProgressBonuses(const NumEffectState &state, bool black=true, bool white=true)osl::progress::Effect5x3WithBonusprivate
updateStand(Player pl, Move m)osl::progress::Effect5x3WithBonusinlineprivate
osl::progress::Effect5x3::updateStand(int &old_stand, Move last_move)osl::progress::Effect5x3static