My Project
bradleyTerry.h
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1/* bradleyTerry.h
2 */
3#ifndef _BRADLEYTERRY_H
4#define _BRADLEYTERRY_H
5
7#include <valarray>
8
9namespace osl
10{
11 namespace rating
12 {
14 {
15 typedef std::valarray<double> valarray_t;
17
23 size_t min_rating;
24 public:
25 BradleyTerry(FeatureSet& features, const std::string& kisen_file, int kisen_start=0);
27
28 void setNumCpus(int new_num_cpus) { num_cpus = new_num_cpus; };
29 void setNumRecords(size_t new_num_records) { num_records = new_num_records; };
30 void setOutputDirectory(const std::string& new_output) { output_directory = new_output; };
31 void setFixGroup(int new_fix_group) { fix_group = new_fix_group; };
32 void setVerbose(int new_verbose) { verbose = new_verbose; };
33 void setMinRating(int new_min) { min_rating = new_min; };
34
35 void iterate();
36 private:
37 void update(size_t g);
38 bool addSquare(size_t g, const NumEffectState& state,
39 const RatingEnv& env, Move selected,
40 valarray_t& wins, std::valarray<long double>& denominator) const;
41
42 class Thread;
43 friend class Thread;
44 size_t accumulate(size_t g, size_t first, size_t last, valarray_t& wins, std::valarray<long double>& denominator) const;
45 };
46 }
47}
48
49#endif /* _BRADLEYTERRY_H */
50// ;;; Local Variables:
51// ;;; mode:c++
52// ;;; c-basic-offset:2
53// ;;; End:
圧縮していない moveの表現 .
利きを持つ局面
void setNumRecords(size_t new_num_records)
std::valarray< double > valarray_t
void setVerbose(int new_verbose)
void setNumCpus(int new_num_cpus)
bool addSquare(size_t g, const NumEffectState &state, const RatingEnv &env, Move selected, valarray_t &wins, std::valarray< long double > &denominator) const
size_t accumulate(size_t g, size_t first, size_t last, valarray_t &wins, std::valarray< long double > &denominator) const
void setMinRating(int new_min)
void setOutputDirectory(const std::string &new_output)
void setFixGroup(int new_fix_group)