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kanjiMove.h
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1/* kajiMove.h
2 */
3#ifndef OSL_RECORD_KANJIMOVE_H
4#define OSL_RECORD_KANJIMOVE_H
5
7#include <unordered_map>
8#include <string>
9#include <list>
10
11namespace osl
12{
13 namespace record
14 {
20 {
21 public:
22 KanjiMove();
23 ~KanjiMove();
24
28 const Move strToMove(const std::string&,
29 const NumEffectState& state,
30 const Move& last_move) const;
31 void setVerbose(bool verbose) {this->verbose = verbose;}
32
33 Square toSquare(const std::string&) const;
34 Ptype toPtype(const std::string&) const;
35
36 static const KanjiMove& instance();
37 private:
38 typedef std::list<Move> found_moves_t;
40 std::string& str,
41 const Square& to_pos,
42 const Player& player) const;
43 typedef std::unordered_map<std::string, Square>
46 typedef std::unordered_map<std::string, Ptype> str2piece_t;
48 bool verbose;
49 };
50 } // record
52} // osl
53
54#endif /* OSL_RECORD_KANJIMOVE_H */
55// ;;; Local Variables:
56// ;;; mode:c++
57// ;;; c-basic-offset:2
58// ;;; coding:utf-8
59// ;;; End:
圧縮していない moveの表現 .
利きを持つ局面
Parse kanji records such as "7六歩", the style of which is generally used to write Shogi records in Jap...
Definition kanjiMove.h:20
str2position_t str2position
Definition kanjiMove.h:45
const Move strToMove(const std::string &, const NumEffectState &state, const Move &last_move) const
Convert a Japanese string (one token) to a move object.
Definition kanjiMove.cc:361
std::unordered_map< std::string, Square > str2position_t
Definition kanjiMove.h:44
std::unordered_map< std::string, Ptype > str2piece_t
Definition kanjiMove.h:46
static const KanjiMove & instance()
Definition kanjiMove.cc:493
Square toSquare(const std::string &) const
Definition kanjiMove.cc:260
str2piece_t str2piece
Definition kanjiMove.h:47
std::list< Move > found_moves_t
Definition kanjiMove.h:38
Ptype toPtype(const std::string &) const
Definition kanjiMove.cc:269
void setVerbose(bool verbose)
Definition kanjiMove.h:31
void selectCandidates(found_moves_t &found, std::string &str, const Square &to_pos, const Player &player) const
Definition kanjiMove.cc:278
Ptype
駒の種類を4ビットでコード化する
Definition basic_type.h:84
Player
Definition basic_type.h:8