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progress.h File Reference
#include "osl/numEffectState.h"
#include "osl/eval/midgame.h"
#include "osl/container.h"
#include <cstdlib>

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Classes

class  osl::progress::ProgressN< N >
 
struct  osl::progress::ml::NewProgressDebugInfo
 
struct  osl::progress::ml::NewProgressData
 
class  osl::progress::ml::NewProgress
 

Namespaces

namespace  osl
 
namespace  osl::progress
 
namespace  osl::progress::ml
 

Typedefs

typedef ProgressN< 16 > osl::progress::Progress16
 
typedef ProgressN< 32 > osl::progress::Progress32
 

Functions

template<int N>
bool osl::progress::operator== (ProgressN< N > l, ProgressN< N > r)
 
template<int N>
bool osl::progress::operator!= (ProgressN< N > l, ProgressN< N > r)
 
template<int N>
bool osl::progress::operator< (ProgressN< N > l, ProgressN< N > r)
 
bool osl::progress::ml::operator== (const NewProgressData &l, const NewProgressData &r)
 
bool osl::progress::ml::operator== (const NewProgress &l, const NewProgress &r)