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template<Player P, Ptype Type> |
void | doActionPtype (Piece p) |
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template<Player P> |
void | doAction (Piece p, Square) |
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void | store (Piece p) |
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Definition at line 7 of file see.cc.
◆ doAction()
template<Player P>
void eval::See::FindEffectMore::doAction |
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Piece |
p, |
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Square |
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) |
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inline |
◆ doActionPtype()
template<Player P, Ptype Type>
void eval::See::FindEffectMore::doActionPtype |
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Piece |
p | ) |
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inline |
◆ store()
void eval::See::FindEffectMore::store |
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Piece |
p | ) |
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◆ direct
PtypeOSquareVector* eval::See::FindEffectMore::direct |
Definition at line 9 of file see.cc.
◆ more
PtypeOSquareVector* eval::See::FindEffectMore::more |
◆ state
const NumEffectState* eval::See::FindEffectMore::state |
◆ target
Square eval::See::FindEffectMore::target |
The documentation for this struct was generated from the following file: