My Project
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#include <addEffectWithEffect.h>
Static Public Member Functions | |
template<bool isAttackToKing> | |
static void | generate (Player player, const NumEffectState &state, Square target, move_action::Store &store) |
対象とするマスに利きを付ける手を生成する. | |
template<bool isAttackToKing> | |
static void | generate (Player player, const NumEffectState &state, Square target, MoveVector &out, bool &has_pawn_checkmate) |
template<bool isAttackToKing> | |
static void | generate (Player player, const NumEffectState &state, Square target, MoveVector &out) |
Definition at line 37 of file addEffectWithEffect.h.
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static |
対象とするマスに利きを付ける手を生成する.
Note: Action がPlayerで型付けされていると,無駄があるのでStore限定に
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inlinestatic |
Definition at line 55 of file addEffectWithEffect.h.
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inlinestatic |
Definition at line 47 of file addEffectWithEffect.h.
References osl::BLACK.