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Capture の Player で特殊化できないバージョン. More...
#include <capture_.h>
Static Public Member Functions | |
template<class Action > | |
static void | generate (Player p, const NumEffectState &state, Square target, Action &action) |
static void | generate (Player P, const NumEffectState &state, Square target, MoveVector &out) |
static void | generate (const NumEffectState &state, Square target, MoveVector &out) |
template<class Action > | |
static void | generate1 (Player p, const NumEffectState &state, Square target, Action &action) |
static void | generate1 (Player P, const NumEffectState &state, Square target, MoveVector &out) |
template<class Action > | |
static void | escapeByCapture (Player p, const NumEffectState &state, Square target, Piece piece, Action &action) |
Capture の Player で特殊化できないバージョン.
Definition at line 46 of file capture_.h.
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inlinestatic |
Definition at line 87 of file capture_.h.
References osl::BLACK.
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inlinestatic |
Definition at line 64 of file capture_.h.
References generate(), and osl::SimpleState::turn().
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inlinestatic |
Definition at line 49 of file capture_.h.
References osl::BLACK.
Referenced by generate(), and generate().
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inlinestatic |
Definition at line 57 of file capture_.h.
References generate().
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inlinestatic |
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inlinestatic |
Definition at line 78 of file capture_.h.
References generate1().