6 namespace move_generator
9 template void PieceOnBoard<move_action::Store>::generate<BLACK,false>(
const NumEffectState&,Piece,move_action::Store&,
int);
10 template void PieceOnBoard<move_action::Store>::generate<WHITE,false>(
const NumEffectState&,Piece,move_action::Store&,
int);
11 template void PieceOnBoard<move_action::Store>::generatePtype<BLACK,KING,false>(
const NumEffectState&,Piece,move_action::Store&,
int);
12 template void PieceOnBoard<move_action::Store>::generatePtype<WHITE,KING,false>(
const NumEffectState&,Piece,move_action::Store&,
int);
14 template void PieceOnBoard<move_action::Store,true>::generate<BLACK,true>(
const NumEffectState&,Piece,move_action::Store&,
int);
15 template void PieceOnBoard<move_action::Store,true>::generate<WHITE,true>(
const NumEffectState&,Piece,move_action::Store&,
int);
static void generate(Player turn, const NumEffectState &state, Piece target, MoveVector &)