addPiece(const StateInfo &state, Piece piece, Square to, const double *w, int offset) | osl::move_probability::BlockLong | inlinestatic |
AttackPtype enum value | osl::move_probability::BlockLong | |
BasicAttack enum value | osl::move_probability::BlockLong | |
BlockLong() | osl::move_probability::BlockLong | inline |
classifyEffect9(const NumEffectState &state, Player player, Square to) | osl::move_probability::Feature | inlinestatic |
DIM enum value | osl::move_probability::BlockLong | |
dim | osl::move_probability::Feature | private |
dimension() const | osl::move_probability::Feature | inline |
Feature(std::string n, size_t d) | osl::move_probability::Feature | inline |
findAll(const StateInfo &state, Player P, Square target, const double *w, int offset) | osl::move_probability::BlockLong | inlinestatic |
findAll(const StateInfo &state, Move move, const double *w, int offset=0) | osl::move_probability::BlockLong | inlinestatic |
longAttackIndex(osl::PtypeO ptypeo) | osl::move_probability::BlockLong | inlinestatic |
LongAttackSize enum value | osl::move_probability::BlockLong | |
makeLongAttackOne(StateInfo &info, Piece piece, Direction d) | osl::move_probability::BlockLong | privatestatic |
match(const StateInfo &state, const MoveInfo &move, int offset, const double *w) const | osl::move_probability::BlockLong | inlinevirtual |
my_name | osl::move_probability::Feature | private |
name() const | osl::move_probability::Feature | inline |
OptionSize enum value | osl::move_probability::BlockLong | |
ptypeSupport(Ptype moved, bool has_support) | osl::move_probability::BlockLong | inlinestatic |
updateCache(StateInfo &) | osl::move_probability::BlockLong | static |
~Feature() | osl::move_probability::Feature | virtual |