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osl::move_generator::AddEffectWithEffect< Action > Class Template Reference

利きをつける手を生成 利きを持つstateでしか使えない. More...

#include <addEffectWithEffect.h>

Static Public Member Functions

template<Player P, bool isAttackToKing>
static void generate (const NumEffectState &state, Square target, Action &action, bool &hasPawnCheckmate)
 
template<Player P, bool isAttackToKing>
static void generate (const NumEffectState &state, Square target, Action &action)
 

Detailed Description

template<class Action>
class osl::move_generator::AddEffectWithEffect< Action >

利きをつける手を生成 利きを持つstateでしか使えない.

アルゴリズム:

Definition at line 26 of file addEffectWithEffect.h.

Member Function Documentation

◆ generate() [1/2]

template<class Action >
template<Player P, bool isAttackToKing>
static void osl::move_generator::AddEffectWithEffect< Action >::generate ( const NumEffectState state,
Square  target,
Action &  action 
)
inlinestatic

Definition at line 32 of file addEffectWithEffect.h.

◆ generate() [2/2]

template<class Action >
template<Player P, bool isAttackToKing>
static void osl::move_generator::AddEffectWithEffect< Action >::generate ( const NumEffectState state,
Square  target,
Action &  action,
bool &  hasPawnCheckmate 
)
static

The documentation for this class was generated from the following file: