My Project
|
#include <pattern.h>
Public Member Functions | |
PatternLong (Direction d, Ptype s, LongTarget t) | |
bool | match (const NumEffectState &state, Move move, const RatingEnv &env) const |
![]() | |
Feature (const std::string &name) | |
virtual | ~Feature () |
virtual bool | effectiveInCheck () const |
const std::string & | name () const |
Static Public Member Functions | |
static const PieceSquare | nextPieceOrEnd (const SimpleState &state, Square start, Player player, Direction direction) |
direction方向に空白を進み、駒を探す | |
static const PieceSquare | nextPieceOrEnd (const SimpleState &state, Square start, Offset) |
static const PieceSquare | find (const NumEffectState &state, Move move, Direction direction) |
Static Private Member Functions | |
static const std::string | name (Direction d, Ptype self) |
Private Attributes | |
Direction | direction |
Ptype | self |
LongTarget | target |
osl::rating::PatternLong::PatternLong | ( | Direction | d, |
Ptype | s, | ||
LongTarget | t | ||
) |
Definition at line 32 of file pattern.cc.
References osl::BISHOP, osl::LANCE, osl::ROOK, and osl::unpromote().
|
static |
Definition at line 65 of file pattern.cc.
References osl::Move::from(), osl::Move::player(), and osl::Move::to().
Referenced by osl::rating::PatternLongGroup::findMatch(), and match().
|
inlinevirtual |
Implements osl::rating::Feature.
Definition at line 140 of file pattern.h.
References direction, find(), osl::rating::LongTarget::match(), osl::Move::ptype(), self, and target.
Definition at line 74 of file pattern.cc.
References osl::PtypeTable::getCsaName(), and osl::Ptype_Table.
|
static |
Definition at line 39 of file pattern.cc.
References osl::Piece::EMPTY(), osl::Piece::isEdge(), osl::Square::isOnBoard(), osl::SimpleState::pieceAt(), osl::SimpleState::pieceOnBoard(), and osl::Offset::zero().
|
static |
direction方向に空白を進み、駒を探す
Definition at line 58 of file pattern.cc.
References osl::Board_Table, and osl::BoardTable::getOffset().
Referenced by osl::rating::PatternBlock::find().
|
private |
|
private |
|
private |