3#ifndef OSL_ADDITIONALORSHADOW_H
4#define OSL_ADDITIONALORSHADOW_H
15 template <
int count_max>
Direction getLongDirection(Offset32 offset32) const
const EffectedNumTable & longEffectNumTable() const
static bool isEmptyNum(int num)
const Piece pieceOf(int num) const
constexpr Direction longToShort(Direction d)
const BoardTable Board_Table
Offset32Base< 8, 9 > Offset32
constexpr bool isLong(Direction d)
static int count(const PieceVector &direct_pieces, const NumEffectState &state, Square target, Player attack)