My Project
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#include <additionalOrShadow.h>
Static Public Member Functions | |
template<int count_max> | |
static int | count (const PieceVector &direct_pieces, const NumEffectState &state, Square target, Player attack) |
Definition at line 13 of file additionalOrShadow.h.
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inlinestatic |
Definition at line 16 of file additionalOrShadow.h.
References osl::BLACK, osl::Board_Table, count(), osl::BoardTable::getLongDirection(), osl::Piece::isEmptyNum(), osl::isLong(), osl::NumEffectState::longEffectNumTable(), osl::longToShort(), osl::Piece::owner(), osl::SimpleState::pieceOf(), and osl::Square::square.
Referenced by count().