My Project
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#include <allMoves.h>
Static Public Member Functions | |
static void | generate (Player p, const NumEffectState &state, MoveVector &) |
template<Player P> | |
static void | generate (const NumEffectState &state, MoveVector &out) |
template<Player P> | |
static void | generateOnBoard (const NumEffectState &state, MoveVector &out) |
Definition at line 45 of file allMoves.h.
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inlinestatic |
Definition at line 49 of file allMoves.h.
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static |
Definition at line 14 of file allMoves.cc.
References osl::move_generator::AllMoves< Action >::generate().
Referenced by osl::NumEffectState::generateLegal(), and osl::rating::FeatureSet::generateRating().
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inlinestatic |
Definition at line 56 of file allMoves.h.