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open.tcc
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1#ifndef _GENERATE_OPEN_MOVES_TCC
2#define _GENERATE_OPEN_MOVES_TCC
3
4#include "osl/move_generator/open.h"
5#include "osl/move_generator/pieceOnBoard.tcc"
6#include "osl/move_generator/move_action.h"
7
8template<class Action>
9template<osl::Player P>
10void osl::move_generator::Open<Action>::
11generate(const NumEffectState& state,Piece p,Action& action,Square to,Direction dir)
12{
13 typedef move_action::NoAddEffectFilter<Action> action_t;
14 action_t newAction(state,action,to);
15 PieceOnBoard<action_t>::template generate<P,true>(state,p,newAction,1<<primDir(dir));
16}
17
18#endif /* _GENERATE_OPEN_MOVES_TCC */
19// ;;; Local Variables:
20// ;;; mode:c++
21// ;;; c-basic-offset:2
22// ;;; End: