My Project
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#include <feature.h>
Public Member Functions | |
ToEffectLong () | |
double | match (const StateInfo &state_info, const MoveInfo &info, int offset, const double *w) const |
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Feature (std::string n, size_t d) | |
virtual | ~Feature () |
std::string | name () const |
size_t | dimension () const |
Additional Inherited Members | |
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static int | classifyEffect9 (const NumEffectState &state, Player player, Square to) |
Definition at line 439 of file move_probability/feature.h.
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inline |
Definition at line 442 of file move_probability/feature.h.
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inlinevirtual |
Implements osl::move_probability::Feature.
Definition at line 445 of file move_probability/feature.h.
References osl::alt(), osl::BISHOP, osl::move_probability::Feature::dimension(), osl::NumEffectState::effectSetAt(), osl::Move::from(), osl::PieceMask::getMask(), osl::Move::isDrop(), osl::LANCE, osl::move_probability::MoveInfo::move, osl::Piece::number(), osl::Move::oldPtype(), osl::SimpleState::pieceOnBoard(), osl::NumEffectState::piecesOnBoard(), osl::move_probability::MoveInfo::player, osl::PieceMask::reset(), osl::ROOK, osl::effect::NumBitmapEffect::selectLong(), osl::move_probability::StateInfo::state, and osl::Move::to().