|
template<class Action > |
static void | generate (const NumEffectState &state, Piece piece, Action &a) |
|
static void | generate (const NumEffectState &state, Piece piece, MoveVector &out) |
|
template<class Action > |
static void | generateCheap (const NumEffectState &state, Piece piece, Action &a) |
|
static void | generateCheap (const NumEffectState &state, Piece piece, MoveVector &out) |
|
template<size_t Capacity> |
static void | generateKingEscape (const NumEffectState &state, FixedCapacityVector< Move, Capacity > &out) |
| 不成の受けは作成しないので必要な場合はユーザが作成
|
|
template<size_t Capacity> |
static void | generateCheapKingEscape (const NumEffectState &state, FixedCapacityVector< Move, Capacity > &out) |
|
template<
Player P>
struct osl::move_generator::GenerateEscape< P >
Definition at line 104 of file escape_.h.