My Project
enterKing.h
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1/* enterKing.h
2 */
3#ifndef OSl_ENTERKING_H
4#define OSl_ENTERKING_H
5
7
8namespace osl
9{
10 namespace enter_king
11 {
12 struct EnterKing
13 {
14 static bool
15#ifdef __GNUC__
16 __attribute__ ((pure))
17#endif
18 canDeclareWin(const NumEffectState& state);
19 template <Player P>
20 static bool
21#ifdef __GNUC__
22 __attribute__ ((pure))
23#endif
24 canDeclareWin(const NumEffectState& state);
25
26 static bool canDeclareWin(const NumEffectState& state, int &drops);
27 template <Player P>
28 static bool canDeclareWin(const NumEffectState& state, int &drops);
29 };
30
31 } // namespace enter_king
33} // namespace osl
34
35#endif /* OSl_ENTERKING_H */
36// ;;; Local Variables:
37// ;;; mode:c++
38// ;;; c-basic-offset:2
39// ;;; End:
利きを持つ局面
const PtypeO PTYPEO_EDGE __attribute__((unused))
static bool canDeclareWin(const NumEffectState &state)
Definition enterKing.cc:5