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osl::effect_action::AlwaysMove< Action > Class Template Reference

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#include <effect_action.h>

Public Member Functions

 AlwaysMove (const NumEffectState &s, Action &a)
 
template<Player P, Ptype Type>
void doActionPtype (Piece p1, Square to)
 Ptypeをtemplate引数にできる場合
 
template<Player P>
void doAction (Piece p1, Square to)
 Ptypeをtemplate引数にできない場合
 
bool done () const
 

Private Attributes

const NumEffectStatestate
 
Action & ac
 

Detailed Description

template<class Action>
class osl::effect_action::AlwaysMove< Action >

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Definition at line 13 of file effect_action.h.

Constructor & Destructor Documentation

◆ AlwaysMove()

template<class Action >
osl::effect_action::AlwaysMove< Action >::AlwaysMove ( const NumEffectState s,
Action &  a 
)
inline

Definition at line 19 of file effect_action.h.

Member Function Documentation

◆ doAction()

template<class Action >
template<Player P>
void osl::effect_action::AlwaysMove< Action >::doAction ( Piece  p1,
Square  to 
)
inline

◆ doActionPtype()

template<class Action >
template<Player P, Ptype Type>
void osl::effect_action::AlwaysMove< Action >::doActionPtype ( Piece  p1,
Square  to 
)
inline

◆ done()

template<class Action >
bool osl::effect_action::AlwaysMove< Action >::done ( ) const
inline

Definition at line 71 of file effect_action.h.

Member Data Documentation

◆ ac

template<class Action >
Action& osl::effect_action::AlwaysMove< Action >::ac
private

◆ state

template<class Action >
const NumEffectState& osl::effect_action::AlwaysMove< Action >::state
private

The documentation for this class was generated from the following file: