My Project
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成る手を生成. More...
#include <promote_.h>
Static Public Member Functions | |
template<class Action , Ptype T> | |
static void | generateMovesPtype (const NumEffectState &state, Action &action) |
template<Ptype T> | |
static void | generatePtype (const NumEffectState &state, MoveVector &out) |
template<class Action > | |
static void | generateMoves (const NumEffectState &state, Action &action) |
static void | generate (const NumEffectState &state, MoveVector &out) |
成る手を生成.
生成される手はunique 自殺手のチェックはしないので,後で修正する?
noCapture | - trueの時は駒を取る手は生成しない(取る手は別に生成される可能性が高いので) |
Definition at line 17 of file promote_.h.
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inlinestatic |
Definition at line 31 of file promote_.h.
References osl::move_generator::Promote< P, NoCapture >::generateMoves().
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inlinestatic |
Definition at line 23 of file promote_.h.